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Merge pull request #27 from GTD-Carthage/obsidian
mlem
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Original file line number | Diff line number | Diff line change |
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-- | ||
-- Graves for outdoor urban and hell | ||
-- | ||
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-- a dug up grave with a closed casket | ||
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PREFABS.Decor_Dem_Grave1 = | ||
{ | ||
file = "decor/dem_graves.wad", | ||
map = "MAP01", | ||
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-- group = "dem_wall_graveyard", --MSSP-TODO: Re-add later | ||
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engine = "zdoom", | ||
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prob = 15000, --100 | ||
theme = "!tech", | ||
env = "park", | ||
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where = "point", | ||
size = 64, | ||
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bound_z1 = 0, | ||
bound_z2 = 128, | ||
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delta = 64, | ||
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z_fit = "top", | ||
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on_liquids = "never", | ||
} | ||
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-- a dug up grave with an open casket | ||
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PREFABS.Decor_Dem_Grave2 = | ||
{ | ||
template = "Decor_Dem_Grave1", | ||
map = "MAP02", | ||
} | ||
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-- a dug up grave | ||
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PREFABS.Decor_Dem_Grave3 = | ||
{ | ||
template = "Decor_Dem_Grave1", | ||
map = "MAP03", | ||
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thing_24 = | ||
{ | ||
gibs = 50, | ||
gibbed_player = 50, | ||
dead_player = 50, | ||
dead_zombie = 50, | ||
dead_shooter = 50, | ||
dead_imp = 50, | ||
Nothing = 50, | ||
}, | ||
} | ||
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-- a regular grave | ||
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PREFABS.Decor_Dem_Grave4 = | ||
{ | ||
template = "Decor_Dem_Grave1", | ||
map = "MAP04", | ||
} | ||
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-- a fancier regular grave | ||
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PREFABS.Decor_Dem_Grave5 = | ||
{ | ||
template = "Decor_Dem_Grave1", | ||
map = "MAP05", | ||
} | ||
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-- a tall regular grave | ||
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PREFABS.Decor_Dem_Grave6 = | ||
{ | ||
template = "Decor_Dem_Grave1", | ||
map = "MAP06", | ||
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texture_pack = "armaetus", | ||
} | ||
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-- a fresh regular grave | ||
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PREFABS.Decor_Dem_Grave7 = | ||
{ | ||
template = "Decor_Dem_Grave1", | ||
map = "MAP07", | ||
} | ||
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-- a fresh regular grave2 | ||
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PREFABS.Decor_Dem_Grave8 = | ||
{ | ||
template = "Decor_Dem_Grave1", | ||
map = "MAP08", | ||
} |
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Original file line number | Diff line number | Diff line change |
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PREFABS.Light_gtd_black_diamond_quad_white = | ||
{ | ||
file = "decor/gtd_ceil_light_generic_EPIC.wad", | ||
map = "MAP01", | ||
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prob = 35, | ||
env = "building", | ||
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kind = "light", | ||
where = "point", | ||
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texture_pack = "armaetus", | ||
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height = 128, | ||
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bound_z1 = -32, | ||
bound_z2 = 0, | ||
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light_color = "white", | ||
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-- use the occasional-blink FX (fairly rarely) | ||
sector_1 = { [0]=90, [1]=15 } | ||
} | ||
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PREFABS.Light_gtd_black_diamond_quad_red = | ||
{ | ||
template = "Light_gtd_black_diamond_quad_white", | ||
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light_color = "red", | ||
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flat_LIGHTS3 = "LIGHTS1" | ||
} | ||
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PREFABS.Light_gtd_black_diamond_quad_green = | ||
{ | ||
template = "Light_gtd_black_diamond_quad_white", | ||
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light_color = "green", | ||
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flat_LIGHTS3 = "LIGHTS2" | ||
} | ||
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PREFABS.Light_gtd_black_diamond_quad_blue = | ||
{ | ||
template = "Light_gtd_black_diamond_quad_white", | ||
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light_color = "blue", | ||
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flat_LIGHTS3 = "LIGHTS4" | ||
} |
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