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Merge pull request #27 from GTD-Carthage/obsidian
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mlem
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Armaetus authored Apr 23, 2021
2 parents d895df1 + 898900b commit 9bcdda5
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Showing 64 changed files with 790 additions and 1,517 deletions.
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22 changes: 0 additions & 22 deletions attic/obaddon_stuff/unused/dtn_joiner.lua

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Expand Up @@ -7,9 +7,6 @@ PREFABS.Wall_HD_crate_pile =
file = "wall/gtd_wall_hideous_cover.wad",
map = "MAP01",

is_hideous_destructor_fab = true,
on_liquids = "never",

prob = 15,
env = "building",

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34 changes: 33 additions & 1 deletion games/doom/fabs/cage/dem_cages.lua
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Expand Up @@ -466,5 +466,37 @@ PREFABS.Cage_dem_cabinamb =
dead_zombie = 50,
dead_shooter = 50,
dead_imp = 50,
}
},
}

---- a dug up grave with a monster rising when you get close. ----

PREFABS.Decor_Dem_Graveamb1 =
{
file = "cage/dem_cages.wad",
map = "MAP49",

group = "dem_wall_graveyard",

engine = "zdoom",

prob = 100,
theme = "!tech",
env = "park",

where = "point",
size = 128,

bound_z1 = 0,
bound_z2 = 128,

delta = 116,

z_fit = "top",

on_liquids = "never",

sink_mode = "never_liquids",

}

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100 changes: 100 additions & 0 deletions games/doom/fabs/decor/dem_graves.lua
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@@ -0,0 +1,100 @@
--
-- Graves for outdoor urban and hell
--

-- a dug up grave with a closed casket

PREFABS.Decor_Dem_Grave1 =
{
file = "decor/dem_graves.wad",
map = "MAP01",

-- group = "dem_wall_graveyard", --MSSP-TODO: Re-add later

engine = "zdoom",

prob = 15000, --100
theme = "!tech",
env = "park",

where = "point",
size = 64,

bound_z1 = 0,
bound_z2 = 128,

delta = 64,

z_fit = "top",

on_liquids = "never",
}

-- a dug up grave with an open casket

PREFABS.Decor_Dem_Grave2 =
{
template = "Decor_Dem_Grave1",
map = "MAP02",
}

-- a dug up grave

PREFABS.Decor_Dem_Grave3 =
{
template = "Decor_Dem_Grave1",
map = "MAP03",

thing_24 =
{
gibs = 50,
gibbed_player = 50,
dead_player = 50,
dead_zombie = 50,
dead_shooter = 50,
dead_imp = 50,
Nothing = 50,
},
}

-- a regular grave

PREFABS.Decor_Dem_Grave4 =
{
template = "Decor_Dem_Grave1",
map = "MAP04",
}

-- a fancier regular grave

PREFABS.Decor_Dem_Grave5 =
{
template = "Decor_Dem_Grave1",
map = "MAP05",
}

-- a tall regular grave

PREFABS.Decor_Dem_Grave6 =
{
template = "Decor_Dem_Grave1",
map = "MAP06",

texture_pack = "armaetus",
}

-- a fresh regular grave

PREFABS.Decor_Dem_Grave7 =
{
template = "Decor_Dem_Grave1",
map = "MAP07",
}

-- a fresh regular grave2

PREFABS.Decor_Dem_Grave8 =
{
template = "Decor_Dem_Grave1",
map = "MAP08",
}
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50 changes: 50 additions & 0 deletions games/doom/fabs/decor/gtd_ceil_light_generic_EPIC.lua
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PREFABS.Light_gtd_black_diamond_quad_white =
{
file = "decor/gtd_ceil_light_generic_EPIC.wad",
map = "MAP01",

prob = 35,
env = "building",

kind = "light",
where = "point",

texture_pack = "armaetus",

height = 128,

bound_z1 = -32,
bound_z2 = 0,

light_color = "white",

-- use the occasional-blink FX (fairly rarely)
sector_1 = { [0]=90, [1]=15 }
}

PREFABS.Light_gtd_black_diamond_quad_red =
{
template = "Light_gtd_black_diamond_quad_white",

light_color = "red",

flat_LIGHTS3 = "LIGHTS1"
}

PREFABS.Light_gtd_black_diamond_quad_green =
{
template = "Light_gtd_black_diamond_quad_white",

light_color = "green",

flat_LIGHTS3 = "LIGHTS2"
}

PREFABS.Light_gtd_black_diamond_quad_blue =
{
template = "Light_gtd_black_diamond_quad_white",

light_color = "blue",

flat_LIGHTS3 = "LIGHTS4"
}
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109 changes: 108 additions & 1 deletion games/doom/fabs/decor/gtd_ceil_light_tech.lua
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Expand Up @@ -19,7 +19,6 @@ PREFABS.Light_gtd_detailed =

-- use the occasional-blink FX (fairly rarely)
sector_1 = { [0]=90, [1]=15 }

}

-- red circles with green cover
Expand Down Expand Up @@ -72,6 +71,7 @@ PREFABS.Light_gtd_flourescent_lamp_alt =
flat_FLAT23 = "FLAT14",
}

--
PREFABS.Light_gtd_round =
{
template = "Light_gtd_detailed",
Expand All @@ -97,6 +97,7 @@ PREFABS.Light_gtd_round_alt =
flat_FLAT23 = "FLAT22",
}

--
PREFABS.Light_gtd_tall_light =
{
template = "Light_gtd_detailed",
Expand Down Expand Up @@ -125,3 +126,109 @@ PREFABS.Light_gtd_tall_light_alt =
tex_EXITDOOR = "LITEBLU1",
flat_FLAT23 = "FLAT14",
}

----------------------------------------------
-- TLITE circles arranged in a quad pattern --
----------------------------------------------
PREFABS.Light_gtd_circle_quad_tight =
{
template = "Light_gtd_detailed",
map = "MAP05",

light_color = "beige"
}

PREFABS.Light_gtd_circle_quad_tight_red =
{
template = "Light_gtd_detailed",
map = "MAP05",

light_color = "red",

flat_TLITE6_6 = "TLITE6_5"
}

-- epic versions
PREFABS.Light_gtd_circle_quad_tightwhite_EPIC =
{
template = "Light_gtd_detailed",
map = "MAP05",

light_color = "white",

texture_pack = "armaetus",

flat_TLITE6_6 = "TLITE5_3"
}

PREFABS.Light_gtd_circle_quad_tight_blue_EPIC =
{
template = "Light_gtd_detailed",
map = "MAP05",

light_color = "blue",

texture_pack = "armaetus",

flat_TLITE6_6 = "TLITE65B"
}

PREFABS.Light_gtd_circle_quad_tight_green_EPIC =
{
template = "Light_gtd_detailed",
map = "MAP05",

light_color = "green",

texture_pack = "armaetus",

flat_TLITE6_6 = "TLITE65G"
}

PREFABS.Light_gtd_circle_quad_tight_orange_EPIC =
{
template = "Light_gtd_detailed",
map = "MAP05",

light_color = "orange",

texture_pack = "armaetus",

flat_TLITE6_6 = "TLITE65O"
}

PREFABS.Light_gtd_circle_quad_tight_yellow_EPIC =
{
template = "Light_gtd_detailed",
map = "MAP05",

light_color = "yellow",

texture_pack = "armaetus",

flat_TLITE6_6 = "TLITE65Y"
}

----------------------------------------------
-- TLITE circles arranged in a quad pattern --
----------------------------------------------
PREFABS.Light_gtd_diamond_tight =
{
template = "Light_gtd_detailed",
map = "MAP06",

light_color = "beige"
}

-- epic version
PREFABS.Light_gtd_diamond_tight_white_EPIC =
{
template = "Light_gtd_detailed",
map = "MAP06",

light_color = "white",

texture_pack = "armaetus",

flat_TLITE6_4 = "TLITE5_1"
}
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