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OpenPopup() overload with ImGuiID to ease opening modals from deeper stacks. #3993

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5 changes: 5 additions & 0 deletions imgui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8093,6 +8093,11 @@ void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags)
OpenPopupEx(g.CurrentWindow->GetID(str_id), popup_flags);
}

void ImGui::OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags)
{
OpenPopupEx(id, popup_flags);
}

// Mark popup as open (toggle toward open state).
// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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1 change: 1 addition & 0 deletions imgui.h
Original file line number Diff line number Diff line change
Expand Up @@ -653,6 +653,7 @@ namespace ImGui
// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
// - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks
IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into.
// Popups: open+begin combined functions helpers
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