This is a simple and interactive Unity3d example project to show how to use Entitas. Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Get Entitas here: https://github.com/sschmid/Entitas-CSharp
Match One is a very simple CandyCrush-like Match 3 example, except it's Match One.
Watch the talk from Unite Europe 2015 to get an in-depth tutorial.
Match One shows
- systems list in GameController
- how you can use reactive system to only process changed entities
- the usage of EntityIndex for super fast entity access
- how you can use multiple pools to reduce the memory footprint of each entity (Input, Core, Score)