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Doesn't change much in terms of both diff and bench results, but IMHO makes the code a bit more clear (by removing the necessity of
block_on
in every single bench).Note that we still need to pre-create runtime and manually pass it everywhere, since we need the server to be spawned outside of the bench and run in the same runtime.
Also, I rewrote
run_concurrent_round_trip
in a functional style to avoid allocatingVec
inside of the bench body.