Respect tiled properties as an array #682
Merged
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This PR
Please include a summary in Change Log: Unreleased and thank yourself.
Describe the changes below:
Adaptation of:
phaserjs/phaser@fea6598
Tiled objects have properties as an array of objects like:
{ name: ..., type: ..., value: ...}
Update the parser to load these using the name/value properties instead
of just treating it as an array and loading properties named '0', '1',
etc.
sprite.setData does not exist in PhaserCE. therefore the property is set directly on the sprite.