project builder #33
Annotations
34 warnings
StandaloneLinux64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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StandaloneLinux64 build
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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StandaloneLinux64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow".
In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
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StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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StandaloneLinux64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
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StandaloneLinux64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
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StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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WebGL build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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WebGL build
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
WebGL build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow".
In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
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WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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WebGL build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
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WebGL build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
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WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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StandaloneWindows64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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StandaloneWindows64 build
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
StandaloneWindows64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow".
In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
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StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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StandaloneWindows64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
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StandaloneWindows64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
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StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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deploy
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: pr-mpt/actions-commit-hash@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Artifacts
Produced during runtime
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5aa403f9fe31dbce05cd452c9dcc51a051fe42c478e0963945ef298981ba9a52
Expired
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410 Bytes |
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5f7dc086b6ec363183a3dd3c397e1e286ef0e856feab24613f7ebbc878fdd85c
Expired
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419 Bytes |
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Build-StandaloneLinux64
Expired
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54.7 MB |
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Build-StandaloneWindows64
Expired
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54 MB |
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Build-WebGL
Expired
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25.5 MB |
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WebGL-Template
Expired
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25.3 KB |
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dc4b742460edd9b3c0e53d6efd3fa97be72acedbd9c3080cb30caeb38332892a
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418 Bytes |
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