project builder #33
Annotations
11 warnings
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build project for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build project for StandaloneWindows64
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow".
In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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build project for StandaloneWindows64
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
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build project for StandaloneWindows64
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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