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Firmware Architecture
The HackRF One's LPC4320 dual-core microcontroller has limited resources for doing software-defined radio work. There's a total of 200Kbytes of RAM and 1Mbyte of SPI flash memory.
There are two cores in the LPC4320:
- Cortex-M4F, which performs baseband signal processing.
- Cortex-M0, which does all user interface tasks, and simple signal/packet post-processing.
The Cortex-M4F firmware has three ChibiOS threads, listed in decreasing priority:
- Baseband: Receives buffers of baseband samples and processes them to recover audio, packets, or whatever.
- RSSI: Receives buffers of RSSI (received signal strength indication) samples and processes them to produce metrics for display. May be used in the future to trigger signal captures and provide receiver AGC for some receiver modes.
- Default: The thread executed inside main() that receives events from the other threads, and messages from the M0 (UI) core.
The Cortex-M0 firmware has only one thread, the default, which waits for events signaled from interrupts and for messages received from the M4 (baseband) core.
Absolute addresses on the HackRF One LPC4320:
0x0000_0000 0x1000_0000 Shadow area (controlled by CREG M4MEMMAP and M0APPMEMMAP)
0x1000_0000 0x1001_8000 96k Local SRAM
0x1008_0000 0x1008_8000 32k Local SRAM
0x1008_8000 0x1008_a000 8k Local SRAM
0x1400_0000 0x1410_0000 1M SPIFI flash (cached access to W25Q80BV flash IC)
0x2000_0000 0x2000_8000 32k AHB SRAM
0x2000_8000 0x2000_c000 8k AHB SRAM
0x2000_c000 0x2001_0000 8k AHB SRAM (also ETB)
0x2200_0000 0x2400_0000 32M AHB SRAM bit-banding (only from M4 core?)
0x4000_0000 0x4010_2000 Peripherals
0x4200_0000 0x4400_0000 32M Peripherals bit-banding (only from M4 core?)
0x8000_0000 0x8010_0000 1M SPIFI flash (direct access to W25Q80BV flash IC)
0xe000_0000 0xe010_0000 ARM core private bus (distinct for M4 and M0 cores)
How RAM and flash regions are used in PortaPack code:
0x1000_0000 0x1001_8000 96k Local SRAM for M4 RAM (stack, heap, data)
0x1008_0000 0x1008_8000 32k Local SRAM for M4 code (text section)
0x1008_8000 0x1008_a000 8k Local SRAM for M4/M0 communication
0x1400_0000 0x1410_0000 1M SPIFI flash for M4 bootstrap, M0 code, M4 code overlays
0x2000_0000 0x2001_0000 64k AHB SRAM for M0 RAM (stack, heap, data)
How RAM and flash regions are used in HackRF code (which is launched from PortaPack code):
0x1000_0000 0x1001_8000 96k Local SRAM for M4 code
0x1008_0000 0x1008_8000 32k Local SRAM for M4 stack and heap
M4 code is run from local SRAM for performance reasons. The smaller local SRAM region is used because DSP code tends to be tight loops and doesn't require much code.
M4 data is kept in a separate local RAM block to maximize performance. The M4 core can retrieve instructions and data from separate blocks simultaneously through use of distinct I-code and D-code buses. The larger local SRAM region is used to maximize storage for baseband data, filter coefficients, and intermediate data.
M0 code is run from flash (mostly) because the UI and non-critical code is much larger than the DSP code on the M4. So the performance hit is outweighed by the extra code storage. The SPIFI interface is cranked up to maximum performance -- 100MHz SCK, quad SPI interface, minimum CS# idle time, fastest SCU mux pins mode, read through cached memory region. Without addressing overhead, this provides 400Mbps transfer, or 50Mbytes/s or 12.5Mwords/sec. Overhead for flash bursts (0xEB instruction) is ~20(!) clocks or 200ns(!!). It's unclear how large a region SPIFI caches, but it's probably on the order of 16/64/256 bytes.
M0 data is in the AHB RAM region, to avoid contention with the M4 core's code and data.
There is a small region of VBAT-maintained SRAM (0x40041000, 256 bytes) for saving system state when the device is powered off.
M4 and M0 data RAM is accessed via direct addressing. This permits passing pointers between the M4 and M0. Of course, passing pointers to the M4 or M0 text sections (RAM shadowed/aliased to 0x0) wouldn't work without some sort of address fix-up to point into M4 RAM or the M0 SPIFI image.
- Hook up scope and determine SPIFI caching behavior. There may be locality-of-reference or function alignment tricks to improve performance -- when it's needed.
- Investigate using SPI flash 0xEB instruction with M[5:4] = 0b10, to eliminate eight cycles of overhead.
- If SPIFI cache always aligns amenably, perhaps use a different SPI flash instruction that assumes some address LSBs are zero (aligned) to eliminate a cycle or two of overhead.
- If SPIFI transfers always have A[0] == 0, use 0xE7 instruction to eliminate two clocks of overhead over 0xEB.
- If SPIFI transfers always have A[3:0] == 0, use 0xE3 instruction to eliminate four clocks of overhead over 0xEB.
Original Wiki by sharebrained at Firmware-Architecture
Note
The wiki is incomplete. Please add content and collaborate.
Important
- This is a public wiki. Everything is visible to everyone. Don't use it for personal notes.
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How to collaborate
How to ask questions correctly
- First steps
- Usage cautions
- Intended use and Legality
- Features
- PortaPack Versions (which one to buy)
- HackRF Versions
- Firmware update procedure
- Description of the hardware
- User interface
- Powering the PortaPack
-
Troubleshooting
- Won't boot
- Config Menu
- Firmware upgrade
- Diagnose firmware update in Windows
- Receive Quality Issues
- No TX/RX
- TX Carrier Only
- H2+ speaker modifications
- Dead Coin Cell Battery
- Factory Defaults
- SD card not recognized by PC with the SD-card over USB selected
- DFU overlay
- Full reset
- SolveBoard
- How to Format SDCard
- Applications
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Compilation of the firmware
- Compile on WSL with ninja
- How to compile on Windows faster with WSL 2
- Using Docker and Kitematic
- Docker command-line reference
- Using Buddyworks and other CI platforms
- Notes for Buddy.Works (and other CI platforms)
- Using ARM on Debian host
- All in one script for ARM on Debian host
- Compile on Arch based distro (exclude Asahi)
- Dev build versions
- Notes About ccache
- Create a custom map
- Code formatting
- PR process
- Description of the Structure
- Software Dev Guides
- Tools
- Research
- UI Screenshots
- Maintaining
- Creating a prod/stable release (Maintainers only)
- Maintaining rules
- Development States Notes