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Factor vertex properties out into base renderer #7380

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To prepare for more unified shape drawing code, this brings some common shape drawing state from the 2D/WebGL renderers into the base renderer.

This also starts to introduce a vertexProperties() API for renderers to add any other properties that might need to be stored per vertex.

@davepagurek davepagurek marked this pull request as ready for review November 18, 2024 22:08
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