Skip to content

Releases: processing/p5.js

v1.11.1

31 Oct 20:53
Compare
Choose a tag to compare

What's Changed 🎊

Code

Documentation

New Contributors 💗

Full Changelog: v1.11.0...v1.11.1

v1.11.0

25 Sep 20:13
Compare
Choose a tag to compare

What's Changed 🎊

Code

Documentation

  • add non-code contributions to contrib guidelines readme by @sarahciston in #6941
  • Update README.md to include an updated get started link by @willallstet in #7232
  • Fix : broken link in contributor_docs/webgl_mode_architecture.md by @ashwanidey in #7235
  • Fix broken links in contributor_docs/steward_guidelines.md by @aleannab in #7240
  • Fix broken link in contributing_to_the_p5js_references.md by @aleannab in #7242
  • Fix : broken link in contributor_docs/webgl_contribution_guide.md by @ashwanidey in #7239
  • Fix Broken README Link by @benpalevsky in #7216
  • Fixed the broken link on p5.js website page for "p5.js Web Accessibility" by @shourysingh07 in #7254
  • Fixed the broken link on p5.js website page for "Our Focus on Access" by @shourysingh07 in #7255
  • Fixed broken links for p5js references by @visheshrwl in #7253
  • fix: broken links in lerpColor() by @M0nica in #7241
  • Fix broken links in contributor_docs/access.md by @aleannab in #7243
  • Fixed the broken link on p5.js website page for "WebGL Contribution Guide". by @shourysingh07 in #7263
  • Fixed the broken link on p5.js website page for "How to add Friendly Error Messages" by @shourysingh07 in #7264

New Contributors 💗

Thanks to all the contributors, and big shout out to the first time contributors!

Full Changelog: v1.10.0...v1.11.0

v1.10.0

31 Jul 20:35
Compare
Choose a tag to compare

What's Changed 🎊

Code

Documentation

New Contributors 💗

Full Changelog: v1.9.4...v1.10.0

v1.9.4

22 May 18:51
Compare
Choose a tag to compare

What's Changed 🎊

Code

Documentation

New Contributors 💗

Full Changelog: v1.9.3...v1.9.4

v1.9.3

24 Apr 02:46
Compare
Choose a tag to compare

What's Changed 🎊

Code

  • Fix vertices with different texture coordinates in imported models getting collapsed by @davepagurek in #6923
  • fixed parameters for normal() method by @kaiserarg in #6984
  • Fix for gif not animating when drawing to p5.graphics by @kaiserarg in #6935
  • add friendly error to createCapture() by @mdb0 in #6961
  • Fix main canvas clipping getting applied to framebuffers by @davepagurek in #6990

Documentation

Reference

Translation

New Contributors 💗

Full Changelog: v1.9.2...v1.9.3

v1.9.2

19 Mar 22:52
Compare
Choose a tag to compare

What's Changed 🎊

Code

Documentation

Reference

Translation

New Contributors 💗

Full Changelog: v1.9.1...v1.9.2

v1.9.1

29 Feb 19:16
Compare
Choose a tag to compare

What's Changed 🎊

Code

Documentation

New Contributors 💗

Full Changelog: v1.9.0...v1.9.1

v1.9.1-1 (beta)

20 Jan 13:59
326bdd1
Compare
Choose a tag to compare
v1.9.1-1 (beta) Pre-release
Pre-release

What's Changed

What's Changed 🎊

New Contributors

Full Changelog: v1.9.0...v1.9.1-1

v1.9.0

28 Nov 18:14
Compare
Choose a tag to compare

What's Changed

In this release, p5.js added draggable() to let you move around elements, added imageLight() to get 3D lighting from images, added computeNormals(SMOOTH) for custom smooth 3D geometry, and added support for custom filter shaders in 2D mode. We updated a group of p5.js Reference pages as part of 2023 Season of Docs (SoD) program, with a goal to make them more accessible and beginner-friendly. Thanks to the SoD technical writer @nickmcintyre.

What's Changed 🎊

DOM

  • Add draggable() feature to p5.Element by @ffd8 in #6381

WebGL

Documentation

New Contributors 💗

Full Changelog: v1.8.0...v1.9.0

v1.8.0

25 Oct 18:30
Compare
Choose a tag to compare

What's Changed 🎊

WebGL

In this release, p5.js added some new WebGL mode tools. Filters now run in shaders for extra speed, and you can now run custom filter shaders, even on 2D canvases. You can now cut holes in shapes with beginContour() and apply vector masks with beginClip(). You can reuse shapes more efficiently with buildGeometry() and instanced rendering. Finally, we have also fixed a number of bugs. - Summary written by @davepagurek

Friendly Error System (FES)

Reference Documentation Update

We updated a group of p5.js Reference pages as part of 2023 Season of Docs (SoD) program, with a goal to make them more accessible and beginner-friendly. Thanks to the SoD technical writer @nickmcintyre ✨.

Google Summer of Code (GSoC) 2023 Wrap up

Other Code Update

Other Documentation Update

New Contributors 💗

Read more