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raylib v1.5.0

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@raysan5 raysan5 released this 19 Jul 11:04
· 6720 commits to master since this release

New raylib version 1.5! Main features:

  • VR support: raylib supports Oculus Rift CV1 and, additionally, supports simulated VR stereo rendering, independent of the VR device.
  • New materials system: now raylib supports standard material properties for 3D models, including diffuse-ambient-specular colors and diffuse-normal-specular textures.
  • New lighting system with support for up to 8 configurable lights of 3 types: point, directional and spot lights.
  • Complete gamepad support on Raspberry Pi: Now multiple gamepads can be easily configured and used; gamepad data is read and processed in raw mode in a second thread.
  • Redesigned physics module: physac module has been converted to header only and usage has been simplified. Performance has also been significantly improved.
  • Audio chiptunes support and mixing channels; added support for module audio music (.xm, .mod).
  • Other additions include a 2D camera system, render textures (for offline render) and support for legacy OpenGL 2.1 on desktop platforms.

For a detailed list of changes, check CHANGELOG.

raylib Windows Installer package includes the following:

  • Notepad++ 6.9.2: Code editor preconfigured for raylib, including code compilation scripts.
  • MinGW (GCC 4.7.2): C Compiler including raylib libraries and dependencies.
  • raylib Useful Content: Code examples, Game samples, Project templates, fonts, shaders, etc.

Just enjoy learning with raylib 1.5!