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#include "global.h" | ||
#include "test/battle.h" | ||
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ASSUMPTIONS | ||
{ | ||
ASSUME(gBattleMoves[MOVE_STUFF_CHEEKS].effect == EFFECT_STUFF_CHEEKS); | ||
ASSUME(gItems[ITEM_LIECHI_BERRY].pocket == POCKET_BERRIES); | ||
ASSUME(gItems[ITEM_LIECHI_BERRY].holdEffect == HOLD_EFFECT_ATTACK_UP); | ||
} | ||
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SINGLE_BATTLE_TEST("Stuff Cheeks cannot be used if the user doesn't hold a berry") | ||
{ | ||
u16 item = 0; | ||
PARAMETRIZE { item = ITEM_NONE; } | ||
PARAMETRIZE { item = ITEM_LIECHI_BERRY; } | ||
GIVEN { | ||
PLAYER(SPECIES_SKWOVET) { Item(item); } | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
if (item == ITEM_NONE) | ||
TURN { MOVE(player, MOVE_STUFF_CHEEKS, allowed: FALSE); MOVE(player, MOVE_CELEBRATE); } | ||
else | ||
TURN { MOVE(player, MOVE_STUFF_CHEEKS); } | ||
} SCENE { | ||
if (item == ITEM_NONE) | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player); | ||
else | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Stuff Cheeks forces Struggle if it's the only move is blocked") | ||
{ | ||
GIVEN { | ||
PLAYER(SPECIES_SKWOVET) { Moves(MOVE_STUFF_CHEEKS); } | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_STUFF_CHEEKS, allowed: FALSE); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Stuff Cheeks raises Defense by 2 stages after consuming the berry and gaining its effect") | ||
{ | ||
GIVEN { | ||
PLAYER(SPECIES_SKWOVET) { Item(ITEM_LIECHI_BERRY); } | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_STUFF_CHEEKS); } | ||
} SCENE { | ||
MESSAGE("Skwovet used Stuff Cheeks!"); | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player); | ||
MESSAGE("Using Liechi Berry, the Attack of Skwovet rose!"); | ||
MESSAGE("Skwovet's Defense sharply rose!"); | ||
} THEN { | ||
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2); | ||
EXPECT_EQ(player->item, ITEM_NONE); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Stuff Cheeks can be used even if Unnerve is present") | ||
{ | ||
GIVEN { | ||
PLAYER(SPECIES_SKWOVET) { Item(ITEM_LIECHI_BERRY); } | ||
OPPONENT(SPECIES_EKANS) { Ability(ABILITY_UNNERVE); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_STUFF_CHEEKS); } | ||
} SCENE { | ||
MESSAGE("Skwovet used Stuff Cheeks!"); | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Stuff Cheeks can be used even if Magic Room is active") | ||
{ | ||
GIVEN { | ||
PLAYER(SPECIES_SKWOVET) { Item(ITEM_LIECHI_BERRY); } | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
TURN { | ||
MOVE(opponent, MOVE_MAGIC_ROOM); | ||
MOVE(player, MOVE_STUFF_CHEEKS); | ||
} | ||
} SCENE { | ||
MESSAGE("Skwovet used Stuff Cheeks!"); | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player); | ||
MESSAGE("Using Liechi Berry, the Attack of Skwovet rose!"); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Stuff Cheeks fails if the user's berry is removed before they use the move") | ||
{ | ||
GIVEN { | ||
ASSUME(gBattleMoves[MOVE_KNOCK_OFF].effect == EFFECT_KNOCK_OFF); | ||
PLAYER(SPECIES_SKWOVET) { Item(ITEM_LIECHI_BERRY); } | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
TURN { MOVE(opponent, MOVE_KNOCK_OFF); MOVE(player, MOVE_STUFF_CHEEKS); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_KNOCK_OFF, opponent); | ||
MESSAGE("Skwovet used Stuff Cheeks!"); | ||
MESSAGE("But it failed!"); | ||
} | ||
} | ||
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