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Add various tests, add RNG_RANDOM_TARGET (#5438)
* burn dmg test depends on config * burn and frostbite tests use B_BURN_DAMAGE config for denom val * update kings shield test with config * add RNG_RANDOM_TARGET, use SetRandomTarget in HandleAction_UseMove target acquisition, update uproar test to PASSES_RANDOMLY since test will fail if you target the soundproof voltorb. Slightly faster UproarWakeUpCheck * add sticky web+contrary test * add EXPECT_EQ to contrary+sticky web test * Update src/battle_script_commands.c Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Update src/battle_util.c Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Update test/battle/move_effect/uproar.c Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * fix test * syntax fix --------- Co-authored-by: ghoulslash <pokevoyager0@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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