[battle_engine] fix multi hit/stormdrain-like interactions #1958
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
To avoid hits passed the first one to go through storm drain (and possibly flash fire), I added the orhalfword used in water absorb battlescript.
I added comments on the lines that I think should be deleted because I don't see what purpose they serve. Following a water absorb or storm drain-like activation, the user cannot faint since rocky helmet, life orb and friends wouldn't activate. Any input is welcome :)
EDIT: doesn't fix scenario like galvanized explosion being blocked by volt absorb or motor drive in double. After volt absorb is activated, no other target will take damage. This is a bug from the battle engine, I'll see if I can fix it in this PR.