Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stuff Cheeks cleanup #3950

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
41 changes: 22 additions & 19 deletions src/battle_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -1409,7 +1409,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
}
}

if (DYNAMAX_BYPASS_CHECK && move == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[battler].item) != POCKET_BERRIES)
if (DYNAMAX_BYPASS_CHECK && gBattleMoves[move].effect == EFFECT_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[battler].item) != POCKET_BERRIES)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
Expand Down Expand Up @@ -1456,7 +1456,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
limitations++;
}
}
else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(move) && move != MOVE_ME_FIRST)
else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(move) && gBattleMoves[move].effect != EFFECT_ME_FIRST)
{
if (IsDynamaxed(gBattlerAttacker))
gCurrentMove = MOVE_MAX_GUARD;
Expand Down Expand Up @@ -1523,64 +1523,67 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)

u8 CheckMoveLimitations(u32 battler, u8 unusableMoves, u16 check)
{
u8 holdEffect = GetBattlerHoldEffect(battler, TRUE);
u32 move, moveEffect;
u32 holdEffect = GetBattlerHoldEffect(battler, TRUE);
u16 *choicedMove = &gBattleStruct->choicedMove[battler];
s32 i;

gPotentialItemEffectBattler = battler;

for (i = 0; i < MAX_MON_MOVES; i++)
{
move = gBattleMons[battler].moves[i];
moveEffect = gBattleMoves[move].effect;
// No move
if (check & MOVE_LIMITATION_ZEROMOVE && gBattleMons[battler].moves[i] == MOVE_NONE)
if (check & MOVE_LIMITATION_ZEROMOVE && move == MOVE_NONE)
unusableMoves |= gBitTable[i];
// No PP
else if (check & MOVE_LIMITATION_PP && gBattleMons[battler].pp[i] == 0)
unusableMoves |= gBitTable[i];
// Placeholder
else if (check & MOVE_LIMITATION_PLACEHOLDER && gBattleMoves[gBattleMons[battler].moves[i]].effect == EFFECT_PLACEHOLDER)
else if (check & MOVE_LIMITATION_PLACEHOLDER && moveEffect == EFFECT_PLACEHOLDER)
unusableMoves |= gBitTable[i];
// Disable
else if (check & MOVE_LIMITATION_DISABLED && gBattleMons[battler].moves[i] == gDisableStructs[battler].disabledMove)
else if (check & MOVE_LIMITATION_DISABLED && move == gDisableStructs[battler].disabledMove)
unusableMoves |= gBitTable[i];
// Torment
else if (check & MOVE_LIMITATION_TORMENTED && gBattleMons[battler].moves[i] == gLastMoves[battler] && gBattleMons[battler].status2 & STATUS2_TORMENT)
else if (check & MOVE_LIMITATION_TORMENTED && move == gLastMoves[battler] && gBattleMons[battler].status2 & STATUS2_TORMENT)
unusableMoves |= gBitTable[i];
// Taunt
else if (check & MOVE_LIMITATION_TAUNT && gDisableStructs[battler].tauntTimer && IS_MOVE_STATUS(gBattleMons[battler].moves[i]))
else if (check & MOVE_LIMITATION_TAUNT && gDisableStructs[battler].tauntTimer && IS_MOVE_STATUS(move))
unusableMoves |= gBitTable[i];
// Imprison
else if (check & MOVE_LIMITATION_IMPRISON && GetImprisonedMovesCount(battler, gBattleMons[battler].moves[i]))
else if (check & MOVE_LIMITATION_IMPRISON && GetImprisonedMovesCount(battler, move))
unusableMoves |= gBitTable[i];
// Encore
else if (check & MOVE_LIMITATION_ENCORE && gDisableStructs[battler].encoreTimer && gDisableStructs[battler].encoredMove != gBattleMons[battler].moves[i])
else if (check & MOVE_LIMITATION_ENCORE && gDisableStructs[battler].encoreTimer && gDisableStructs[battler].encoredMove != move)
unusableMoves |= gBitTable[i];
// Choice Items
else if (check & MOVE_LIMITATION_CHOICE_ITEM && HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battler].moves[i])
else if (check & MOVE_LIMITATION_CHOICE_ITEM && HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != move)
unusableMoves |= gBitTable[i];
// Assault Vest
else if (check & MOVE_LIMITATION_ASSAULT_VEST && holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(gBattleMons[battler].moves[i]) && gBattleMons[battler].moves[i] != MOVE_ME_FIRST)
else if (check & MOVE_LIMITATION_ASSAULT_VEST && holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(move) && gBattleMoves[move].effect != EFFECT_ME_FIRST)
unusableMoves |= gBitTable[i];
// Gravity
else if (check & MOVE_LIMITATION_GRAVITY && IsGravityPreventingMove(gBattleMons[battler].moves[i]))
else if (check & MOVE_LIMITATION_GRAVITY && IsGravityPreventingMove(move))
unusableMoves |= gBitTable[i];
// Heal Block
else if (check & MOVE_LIMITATION_HEAL_BLOCK && IsHealBlockPreventingMove(battler, gBattleMons[battler].moves[i]))
else if (check & MOVE_LIMITATION_HEAL_BLOCK && IsHealBlockPreventingMove(battler, move))
unusableMoves |= gBitTable[i];
// Belch
else if (check & MOVE_LIMITATION_BELCH && IsBelchPreventingMove(battler, gBattleMons[battler].moves[i]))
else if (check & MOVE_LIMITATION_BELCH && IsBelchPreventingMove(battler, move))
unusableMoves |= gBitTable[i];
// Throat Chop
else if (check & MOVE_LIMITATION_THROAT_CHOP && gDisableStructs[battler].throatChopTimer && gBattleMoves[gBattleMons[battler].moves[i]].soundMove)
else if (check & MOVE_LIMITATION_THROAT_CHOP && gDisableStructs[battler].throatChopTimer && gBattleMoves[move].soundMove)
unusableMoves |= gBitTable[i];
// Stuff Cheeks
else if (check & MOVE_LIMITATION_STUFF_CHEEKS && gBattleMons[battler].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[battler].item) != POCKET_BERRIES)
else if (check & MOVE_LIMITATION_STUFF_CHEEKS && moveEffect == EFFECT_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[battler].item) != POCKET_BERRIES)
unusableMoves |= gBitTable[i];
// Gorilla Tactics
else if (check & MOVE_LIMITATION_CHOICE_ITEM && GetBattlerAbility(battler) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battler].moves[i])
else if (check & MOVE_LIMITATION_CHOICE_ITEM && GetBattlerAbility(battler) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != move)
unusableMoves |= gBitTable[i];
// Can't Use Twice flag
else if (check & MOVE_LIMITATION_CANT_USE_TWICE && gBattleMoves[gBattleMons[battler].moves[i]].cantUseTwice && gBattleMons[battler].moves[i] == gLastResultingMoves[battler])
else if (check & MOVE_LIMITATION_CANT_USE_TWICE && gBattleMoves[move].cantUseTwice && move == gLastResultingMoves[battler])
unusableMoves |= gBitTable[i];
}
return unusableMoves;
Expand Down
106 changes: 106 additions & 0 deletions test/battle/move_effect/stuff_cheeks.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,106 @@
#include "global.h"
#include "test/battle.h"

ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_STUFF_CHEEKS].effect == EFFECT_STUFF_CHEEKS);
ASSUME(gItems[ITEM_LIECHI_BERRY].pocket == POCKET_BERRIES);
ASSUME(gItems[ITEM_LIECHI_BERRY].holdEffect == HOLD_EFFECT_ATTACK_UP);
}

SINGLE_BATTLE_TEST("Stuff Cheeks cannot be used if the user doesn't hold a berry")
{
u16 item = 0;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_LIECHI_BERRY; }
GIVEN {
PLAYER(SPECIES_SKWOVET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (item == ITEM_NONE)
TURN { MOVE(player, MOVE_STUFF_CHEEKS, allowed: FALSE); MOVE(player, MOVE_CELEBRATE); }
else
TURN { MOVE(player, MOVE_STUFF_CHEEKS); }
} SCENE {
if (item == ITEM_NONE)
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
else
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player);
}
}

SINGLE_BATTLE_TEST("Stuff Cheeks forces Struggle if it's the only move is blocked")
{
GIVEN {
PLAYER(SPECIES_SKWOVET) { Moves(MOVE_STUFF_CHEEKS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STUFF_CHEEKS, allowed: FALSE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
}
}

SINGLE_BATTLE_TEST("Stuff Cheeks raises Defense by 2 stages after consuming the berry and gaining its effect")
{
GIVEN {
PLAYER(SPECIES_SKWOVET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STUFF_CHEEKS); }
} SCENE {
MESSAGE("Skwovet used Stuff Cheeks!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player);
MESSAGE("Using Liechi Berry, the Attack of Skwovet rose!");
MESSAGE("Skwovet's Defense sharply rose!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
EXPECT_EQ(player->item, ITEM_NONE);
}
}

SINGLE_BATTLE_TEST("Stuff Cheeks can be used even if Unnerve is present")
{
GIVEN {
PLAYER(SPECIES_SKWOVET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_EKANS) { Ability(ABILITY_UNNERVE); }
} WHEN {
TURN { MOVE(player, MOVE_STUFF_CHEEKS); }
} SCENE {
MESSAGE("Skwovet used Stuff Cheeks!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player);
}
}

SINGLE_BATTLE_TEST("Stuff Cheeks can be used even if Magic Room is active")
{
GIVEN {
PLAYER(SPECIES_SKWOVET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(opponent, MOVE_MAGIC_ROOM);
MOVE(player, MOVE_STUFF_CHEEKS);
}
} SCENE {
MESSAGE("Skwovet used Stuff Cheeks!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player);
MESSAGE("Using Liechi Berry, the Attack of Skwovet rose!");
}
}

SINGLE_BATTLE_TEST("Stuff Cheeks fails if the user's berry is removed before they use the move")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_KNOCK_OFF].effect == EFFECT_KNOCK_OFF);
PLAYER(SPECIES_SKWOVET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_KNOCK_OFF); MOVE(player, MOVE_STUFF_CHEEKS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_KNOCK_OFF, opponent);
MESSAGE("Skwovet used Stuff Cheeks!");
MESSAGE("But it failed!");
}
}

4 changes: 2 additions & 2 deletions test/battle/move_effect/teatime.c
Original file line number Diff line number Diff line change
Expand Up @@ -35,14 +35,14 @@ SINGLE_BATTLE_TEST("Teatime causes the user to consume its Berry, even in the pr
}
}

SINGLE_BATTLE_TEST("Teatime causes the user to consume its Berry, even under the effects of Wonder Room")
SINGLE_BATTLE_TEST("Teatime causes the user to consume its Berry, even under the effects of Magic Room")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_LIECHI_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(opponent, MOVE_WONDER_ROOM);
MOVE(opponent, MOVE_MAGIC_ROOM);
MOVE(player, MOVE_TEATIME);
}
} SCENE {
Expand Down
Loading