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AI Logic
The battle engine upgrade has rewritten the AI battle scripts to C functions to easily add new logic. This tutorial explains how to add a new AI logic flag.
Open include/constants/battle_ai.h
. We have many unused flags, but you can add a new one after AI_FLAG_SMART_SWITCHING
like so:
#define AI_FLAG_SUPPORT (1 << 16)
Open src/battle_ai_main.c
. Search for the array static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16)
. We want to add our new function to this table. Since we have defined our flag as (1 << 16)
, find the 16th entry in the table (identifiable by the initializer, [16]
), and replace it with:
[16] = AI_Support, // AI_FLAG_SUPPORT
Define your function above the table as static s16 AI_Support(u8 battlerAtk, u8 battlerDef, u16 move, s16 score);
at the bottom of the file, add:
static s16 AI_Support(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{
// Add your logic here!
}
And that's it!