The Slang shading language and compiler empowers real-time graphics developers with advanced language features to enhance portability and productivity in GPU shader development. Slang supports modular development of large shader codebases and enables shader deployment across diverse target platforms.
Slang is fully open-source and all developments for Slang take place within the public GitHub repo. Since November 2024 Slang has been under open governance at The Khronos Group to encourage and enable broad industry collaboration to propel its continued growth and evolution.
We use GitHub Discussion for all community announcements and discussions If you want to chat about Slang, visit our Discord Server If you’d like to contribute to the project, we are excited to have your input. Check out our Community page to learn more about our community structure and our process for accepting patches.
To learn more about our Slang tools, documentation, playground and much more, please visit: https://shader-slang.com.