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fix(preload): Fix preload load latency logic. (#6890)
Previously, when preloading, we would measure startTimeOfLoad based on when the PreloadManager was created. This meant that if a PreloadManager was created and then not used for a while, it would lead to the load latency stats reporting an extreme load latency. This changes the startTimeOfLoad to instead record when the PreloadManager is consumed by the player. Fixes #6871
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