fix(preload): Fix preload load latency logic. #6890
Merged
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Previously, when preloading, we would measure startTimeOfLoad based on when the PreloadManager was created.
This meant that if a PreloadManager was created and then not used for a while, it would lead to the load latency stats reporting an extreme load latency.
This changes the startTimeOfLoad to instead record when the PreloadManager is consumed by the player.
Fixes #6871