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Releases: smartscenes/sstk

v0.6.1

01 Feb 07:16
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Fixes

  • Make sure Simulator opts is updated after configure (fix undefined during check of scene id startWith mp3d)

v0.7.3

15 Jan 05:09
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headless-gl-nvidia.zip - Adapted version of headless-gl (thanks to Erik Wijmans) for headless rendering with Nvidia GPUs by using EGL to create an OpenGL context (see instructions on wiki)

Changes

  • Improve handling of array cameras and resizeable sensors
  • Change stats/v4/suncg paths to just stats/suncg
  • Added support for embedded architecture elements to SUNCGLoader
  • Improvements to SUNCGExporter and added SceneStateExporter (saves list of models and their transforms in json)
  • Better support for custom assets.json
  • Fixed bug ssc readSync
  • Have ssc support offscreen picking

v0.7.2

17 Dec 00:34
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Changes

  • Support equirectangular panorama rendering
  • Add render configurations for fixed physical pixel size
  • Fix bug in HSL color interpolation
  • Fix depth rendering for large resolutions and orthographic cameras
  • Make materials front-sided by default instead of double-sided
  • Fix floor height bug in navigation grids
  • Improved support for shortest path computation with room goals
  • Fix bug with multi-level grid cell traversibility computation

EGL-based headless-gl

Adapted version of the headless-gl library which uses EGL to create an OpenGL context (allowing for easier offscreen rendering on machines with Nvidia GPUs). Many thanks to Erik Wijmans for adapting the headless-gl code.
Download from release binaries and follow instructions at https://github.com/smartscenes/sstk/wiki/Headless-Rendering#using-forked-headless-gl-with-egl-support

v0.6.0

03 Sep 06:48
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Changes

  • Preliminary object coloring functionality
  • Preliminary semantic segmentation texture support
  • Using sstk-metadata v0.5.3 (rendering differences due to basic material use)
  • Updated to suncg version v2

v0.7.1

04 Nov 03:44
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Changes

  • Update webpack to v4.19.0
  • Improved OBJ mesh exporting
  • Add new ViewGenerator mode positionByBBoxOffset
  • Follow redirects for reverse proxies
  • Improved computation of scene support relations
  • Support loading of more than 1000 ids in SearchPanel

v0.7.0

03 Sep 08:56
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Changes

  • Update from three.js r84 to three.js r95 (changes to rendering behavior)
  • Update from jade to pug template language
  • Update package.json dependencies to remove deprecated packages
  • Enable TIFF, TGA texture support in offscreen rendering mode
  • Improved rendering convenience scripts

v0.5.3

25 Apr 17:09
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Changes

  • Add support for semantic segmentation annotation tool used in ScanNet

Fixes

  • Improved downloading and packing of asset metadata
  • Fix over-eager cache clearing logic leading to occasional crashes

v0.5.2

26 Mar 00:58
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Fixes

  • Adjust depth buffer unpacking to return zero pixel value when no depth

v0.5.1

17 Mar 00:53
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Fixes

  • Robustify room sampling routine
  • Fix depth RGBA unpacking

v0.5.0

26 Feb 15:55
e97a85c
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Update README.md