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v0.7.2

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@msavva msavva released this 17 Dec 00:34
· 53 commits to master since this release

Changes

  • Support equirectangular panorama rendering
  • Add render configurations for fixed physical pixel size
  • Fix bug in HSL color interpolation
  • Fix depth rendering for large resolutions and orthographic cameras
  • Make materials front-sided by default instead of double-sided
  • Fix floor height bug in navigation grids
  • Improved support for shortest path computation with room goals
  • Fix bug with multi-level grid cell traversibility computation

EGL-based headless-gl

Adapted version of the headless-gl library which uses EGL to create an OpenGL context (allowing for easier offscreen rendering on machines with Nvidia GPUs). Many thanks to Erik Wijmans for adapting the headless-gl code.
Download from release binaries and follow instructions at https://github.com/smartscenes/sstk/wiki/Headless-Rendering#using-forked-headless-gl-with-egl-support