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Mod Organizer 2
(GitHub Project Page) (Nexus Mods Page)
Mod Organizer 2 (MO2) is a graphical mod manager application that allows for modding a wide variety of games, commonly with mods found on Nexus Mods. It is the predecessor to Vortex Mod Manager, though MO2 is still actively developed by the open source community and is still a popular choice among the modding community.
SteamTinkerLaunch offers automated installation and configuration of ModOrganizer 2, it does the installation and configuration for you. Please note however that ModOrganizer 2 only supports modding Windows releases of games. Even though some supported games may have a native Linux port and some mods may support the native port, you will not be able to mod them with ModOrganizer 2.
SteamTinkerLaunch also has built-in support for Vortex Mod Manager if you would like to use that. You can install and use both mod managers to mod different games, though you may run into issues if you try to mod the same game at the same time with two different mod managers.
Refer to the ModOrganizer 2 documentation for general guidance on how to get started.
NOTE: On Steam Deck, you should be using the most up-to-date SteamOS Stable release, and the most recent SteamTinkerLaunch-git release. After each SteamOS version update, before installing ModOrganizer 2 for the first time you should run steamtinkerlaunch cleardeckdeps
to remove outdated dependencies, and SteamTinkerLaunch will download the most up-to-date dependencies on its next run (including Yad, which may take time to download again). This does not apply to existing ModOrganizer 2 installs, only existing SteamTinkerLaunch installs without ModOrganizer 2.
As of writing (28/11/2023) ModOrganizer 2 v2.5.0 does not work under Proton. It requires a patch that is only available in Wine 8.21 or above, and currently no GE-Proton or Valve Proton version is available with this. It may be possible to use a custom Proton-tkg build to run ModOrganizer 2 v2.5.0, but game compatibility has not been confirmed. For now, SteamTinkerLaunch is hard-coded to use ModOrganizer 2 v2.4.4.
If you have previously tried to install ModOrganizer 2 v2.5 or above while it is incompatible, you will need to remove the ModOrganizer 2 installation at ~/.config/steamtinkerlaunch/mo2/compatdata
, and if you attempted to start ModOrganizer 2 with a game, you will need to remove it from that game's prefix. Below are some instructions if you find yourself in such a situation, you only need to follow these instructions if you tried to install ModOrganizer 2 v2.5.0 and now MO2 won't start with your game.
- Locate the game prefix with
steamtinkerlaunch gc <appid>
, or alternatively go to thesteamapps
folder for the library folder where the game is installed, and go tocompatdata/<appid>
. a. If you do not know the AppID for your game, you can get it from the store page, or withsteamtinkerlaunch gi <Game Name>
. - Once you have found the prefix, go to
pfx/drive_c
and rename theMO2
folder to something else (or remove it entirely, if you're brave) a. Repeat this for as many games as you tried to launch with ModOrganizer 2 - Re-run your game in MO2 GUI mode, it should re-install MO2 into the game prefix.
- When opening MO2 again, it will say that this is a first-time launch (since it is a fresh install into the prefix), this is fine.
- MO2 should start up successfully, if you use profiles you can easily manually select them again as MO2 will select "Default" by default.
It should also be noted that ModOrganizer 2 has many major and breaking changes for existing setups, although for good reason. These changes are not related to Wine usage, but general changes within the project. You should either do a complete ModOrganizer 2 re-install by clearing the prefix and installing fresh once v2.5.0 is working under Wine, or follow their migration steps on the ModOrganizer 2 v2.5.0 release notes.
SteamTinkerLaunch is not a modding tool, so please do not ask for support with this on the issue tracker or your issue will be closed. Anything Wine-specific that you have found a solution to, however, can be opened as an issue so that it can be documented as a useful tip on the general SteamTinkerLaunch modding wiki page.
ModOrganizer 2 is only officially available for Windows (though the developers do try to improve compatibility with Linux), but SteamTinkerLaunch tries to close this gap through seamless integration with Wine/Proton and automating a lot of the configuration required to get ModOrganizer 2 running on Linux. All processes are fully automated and should not require user intervention!
Below is an overview of some of the features SteamTinkerLaunch offers when installing ModOrganizer 2:
- Automatically downloads and installs the latest release of ModOrganizer 2 from GitHub.
- Installs ModOrganizer 2 into a separate, isolated Wineprefix/Compatdata directory, keeping its files separate from your game installation.
- Commands to list all supported ModOrganizer 2 games and all currently installed games that support ModOrganizer 2.
- Once your initial instance is configured, MO2 can identify all other supported games currently installed from Steam. All you have to do is switch your instance each time your want to use it.
- SteamTinkerLaunch automatically generates its own
libraryfolders.vdf
pointing to all real Steam Library Paths for all currently installed games supported by ModOrganizer 2. - SteamTInkerLaunch also creates relevant registry entries pointing to game folders if requires (most Bethesda games require this).
- SteamTinkerLaunch automatically generates its own
- Creation and automatic updating of game configuration symlinks pointing to all supported installed games within the SteamUser directory.
- Support for handling NXM links to download mods from Nexus Mods with the "Mod Manager" button, if your Nexus account has been linked with ModOrganizer 2. You will need to have launched your game from Gmae Mode to do this (see below).
- Support for launching ModOrganizer 2 from the Main Menu or from the command line, called "Standalone Mode", or when you press the "Play" button, called "Game Mode" (See Usage section).
- Option to start ModOrganizer 2 in Silent Mode, which will not load the main ModOrganizer 2 application GUI but will load your game with the default executable selected by ModOrganizer 2 and with all of your mod configuration in-tact.
There may be some hiccups from time to time, so if anything does not work correctly feel free to open an issue.
ModOrganizer 2 itself should prompt you with a dialogue when it needs to update, and should do an in-place update. This process is independent of SteamTinkerLaunch and is built-in ModOrganizer 2 functionality. SteamTinkerLaunch will currently always download the latest stable, but you are free to opt into any available betas within the ModOrganizer 2 settings.
In future, there may be options to choose whether to use a ModOrganizer 2 beta by default, as well as a ModOrganizer 2 version, and a custom ModOrganizer 2 installation executable. But this has not been implemented yet. Feel free to open a PR if you're interested in adding this functionality yourself!
ModOrganizer 2 can be installed either from the command line or from the SteamTinkerLaunch Main Menu.
To install from the command line, you can install SteamTinkerLaunch with steamtinkerlaunch mo2 start
. This will download, install and start ModOrganizer 2.
If you only want to download the ModOrganizer 2 executable, you can run steamtinkerlaunch mo2 download
. If you want to download and install ModOrganizer 2 but you don't want it to run, you can run steamtinkerlaunch mo2 install
. If you want to install a custom ModOrganizer 2 executable version that you have downloaded locally (such as a fork or a custom build you have made, or to install MO2 offline), you can pass that path to the install command. For example: steamtinkerlaunch mo2 install '/path/to/mo2setup.exe'
. This will take priority over the default ModOrganizer 2 executable that SteamTinkerLaunch will download from GitHub (by default the latest non-pre-release version) as well as any custom executable selected on the Global Menu. You do not have to enable the Custom MO2 executable option on the Global Menu beforehand (USEMO2CUSTOMINSTALLER
), if a valid executable path is passed to install
, SteamTinkerLaunch will use it automatically.
If you have already selected a custom ModOrganizer 2 installer executable on the Global Menu, assuming it is enabled, steamtinkerlaunch mo2 install
will automatically pick up that executable. The order of priority is: Installer path given to install command -> Installer path on Global Menu -> Installer will be downloaded from GitHub if neither are found
.
You can install ModOrganizer 2 from the Main Menu by pressing the "ModOrganizer 2" button. This will download, install and start ModOrganizer 2.
You can tweak how SteamTinkerLaunch will set up the Wine environment for ModOrganizer 2 from the Global Menu, such as changing the ModOrganizer 2 Proton version (USEMO2PROTON
), the prefix location (MO2COMPDATA
), or if you have one, you can select a custom ModOrganizer 2 executable to use (MO2CUSTOMINSTALLER
). Make sure to enable the checkbox to use the custom MO2 executable (USEMO2CUSTOMINSTALLER
). This will take priority over the default behaviour to download ModOrganizer 2 from GitHub, and steamtinkerlaunch mo2 install
will use this executable by default if the option is enabled and a valid executable is given (though passing a custom executable to steamtinkerlaunch mo2 install
will still take priority over this Global Menu option).
You can start ModOrganizer 2 either in Standalone Mode or Game Mode.
Standalone Mode is good for generic mod configuration and setup, as it can be used without closing SteamTinkerLaunch, whereas Game Mode is good for launching your game from ModOrganizer 2.
In Game Mode, ModOrganizer 2 is started inside the game Wineprefix/Compatdata using the same Proton Version that your game uses. To use Game Mode, ModOrganizer 2 is started by launching your game with SteamTinkerLaunch. You will be prompted after starting your game to use ModOrganizer to in MO2 GUI
mode.
You can start ModOrganizer 2 through Game Mode by either enabling ModOrganizer 2 in the Game Menu, or using a Steam Collection. Note that ModOrganizer 2 options will not be available unless you have installed it.
To use ModOrganizer 2 with Steam Collections, create a "MO2
" Collection and add the games you want to use ModOrganizer 2 with to that Collection. This will automatically enable MO2 in GUI mode for all games in that category.
It should be fine to install and configure mods from Game Mode, but only for the game you are trying to launch. It is not adviseable to switch instances and mod other games when running ModOrganizer 2 from Game Mode.
You can configure how you want ModOrganizer 2 to start from the SteamTinkerLaunch Game Menu or Per-Game Config File. There are three main modes: gui
, silent
, and disabled
. If you set the ModOrganizer 2 timeout (WAITMO2
) to be 0
from the Game Menu or Per-Game Config File, then this selected ModOrganizer 2 mode will be used without showing the GUI.
If the Wait Requester times out, the selected ModOrganizer 2 mode will be used automatically.
The standard "gui
" ModOrganizer 2 (MO2MODE
) option will allow you to open the ModOrganizer 2 application and run and configure your mods. This is the mode you want to choose if you want to view your ModOrganizer 2 configuration or set anything up. It will show the ModOrganizer 2 Wait Requester dialog and ask if you want to open ModOrganizer 2 GUI, Silent, Skip ModOrganizer 2.
If you want to disable the Wait Requester, you can set the ModOrganizer 2 timeout value (WAITMO2
) to 0
in the Game Menu or the Per-Game Config File. When this is zero, SteamTinkerLaunch will use the selected ModOrganizer 2 mode without showing the Wait Requester.
See the Wait Requester section of this page for more context.
There is a "silent
" mode, which you can select in order to start your game with all of your mods as configured with ModOrganizer 2, but the ModOrganizer 2 application will not be shown. If you have configured all of your mods and this won't change, you can start your game with "silent
".
If you want to always start ModOrganizer 2 in Silent Mode, first confirm you havve all of your mods configured and that your game launches with ModOrganizer 2. After this, from the SteamTinkerLaunch Game Menu or Per-Game Config File, you can set the ModOrganizer 2 mode (MO2MODE
) to "silent
", and set the ModOrganizer 2 Wait Requester timeout (WAITMO2
) to 0
. From then on, once you launch your game with SteamTinkerLaunch, ModOrganizer 2 will start your game with mods silently. If you ever needed to alter your mods again, you could simply change the ModOrganizer 2 mode (MO2MODE
) to be gui
from the Game Menu or Per-Game Config File.
Technically behind the scenes, ModOrganizer 2 is still running, but you won't see the application itself. This allows for a more "seamless" ModOrganizer 2 startup experience. There may still be a ModOrganizer 2 dialog that appears, telling you that mod configuration is locked. This is a ModOrganizer 2 limitation and cannot be turned off; this is standard behaviour that SteamTinkerLaunch cannot alter.
In order to launch in Silent Mode, SteamTinkerLaunch passes the moshortcut://:
argument to the MO2 executable. You can configure the executables in ModOrganizer 2 from its UI. These are NOT game EXEs, but rather executables here refers to a "launch configuration," where you define the name, path, working directory, and other options. This is ModOrganizer 2 functionality and not defined by SteamTinkerLaunch.
By default this contains the internal name of the game for ModOrganizer 2. This can be seen in mo2games.txt
but generally speaking it is things like Oblivion
, Fallout New Vegas
, or Skyrim Special Edition
. A shortened version of the game name without any punctuation. The name matching the INI is typically the one that points to the "real" game executable, bypassing any launchers, and is created by default for you when you create a ModOrganizer 2 instance. So in silent mode the launch command is going to be something like moshortcut://:Skyrim Special Edition
.
However, executable names can be changed. So if SteamTinkerLaunch tries to use moshortcut://:Skyrim Special Edition
but this name has been changed, ModOrganizer 2 will fail to launch in Silent Mode. Similarly, some games might need you to launch a custom executable in order to load mods, such as SKSE64
. In this case, the game may still launch but it may launch without mods.
If you need to, you can choose to override the default select executable that ModOrganizer 2 uses in Silent Mode. This can be configured on the Game Menu, where there is a dropdown that contains the executable profiles for that game's instance. However, you can also enter your own custom value, if you know what you're doing.
If you enter a custom value that does not exist, ModOrganizer 2 will show an error dialog and the game will close. It will not open its UI to prompt you to make any changes. If in doubt, use the values listed in the dropdown, and only select one of these values if you absolutely need to!
This option will turn ModOrganizer 2 off, allowing you to start your game as though it were launched from Steam without ModOrganizer 2. Your installation will be preserved, and thus any mods and/or configuration that modify game files will persist, so this option will not necessarily disable mods. As ModOrganizer 2 uses a virtual filesystem, usually your game files are relatively clean, but some mods may still alter game files or some methods of installing mods will not be able to respect ModOrganizer 2's virtual filesystem!
In Standalone Mode, ModOrganizer 2 is launched in its own Wineprefix/Compatdata, which can optionally use its own Proton version. I can be used to configure mods for multiple games. However, it is not meant to be used to launch games. If you wish to run your games, you should use Game Mode.
To use Standalone Mode, you can launch ModOrganizer 2 via the Command Line with steamtinkerlaunch mo2 start
. You can also use the "ModOrganizer 2" Extra Button on the Main Menu, or use the Tray Icon.
No matter which mode is used, all ModOrganizer 2 data (configs, downloads and so on) are stored in the MO2 Compatdata and are just symlinked into the Steam game's Compatdata when using Game Mode.
There are several more Command Line options for ModOrganizer 2 besides those mentioned above. Run steamtinkerlaunch help
and look under the MO2
section for a list of available commands.
Although SteamTinkerLaunch automatically configures much of ModOrganizer 2 for you, there are several configuration options available in the Cateogry Menu) to give you extra flexibility. Some of the configuration options include:
- Changing the default Standalone Mode Compatdata path (the default is typically
~/.config/steamtinkerlaunch/mo2/compatdata/
). - The Proton Version for the standalone mode can be configured (the default is typically the same version Game Mode uses).
- ModOrganizer 2 is mostly compatible with Wine's Mono implementation, but some versions of Proton use custom Wine themes that may cause graphical glitches. To fix this, you can use Winecfg to disable custom themes, or change the theme that ModOrganizer 2 uses (several very cool ones are built-in at the time of writing).
- You can enable/disable ModOrganizer per-game, allowing you to disable it with games you no longer wish to use it with. You can set MO2 to either "
disabled
" or "gui
". This can also be useful for troubleshooting games to ensure they work without ModOrganizer 2. - The timeout (in seconds) of the requester dialog asking how to start ModOrganizer (see MO2 Requester).
The timeout value (WAITMO2
) for the ModOrganizer 2 wait requester dialog is 2
. If the configured value is greather than 0
and MO2MODE
is not disabled
, a requester dialog will open when you start your game. If the Wait Requester times out, the selected ModOrganizer 2 mode (MO2MODE
) will be used automatically.
If you want to disable the Wait Requester, you can set the ModOrganizer 2 timeout value (WAITMO2
) to 0
in the Game Menu or the Per-Game Config File. When this is zero, SteamTinkerLaunch will use the selected ModOrganizer 2 mode without showing the Wait Requester.
For example, if you configured MO2MODE
as silent
, if MO2WAIT
was set to 0
then SteamTinkerLaunch would always start ModOrganizer 2 in silent mode. If you ever wanted to enable the Wait Requester again, you can set the timeout to value above 0
.
As there is no (?) official way to list all games supported by ModOrganizer 2 with each name and SteamAppID SteamTinkerLaunch ships and utilizes an own hardcoded list of supported games in an attempt to improve further automation. SteamTinkerLaunch can list the name, SteamAppID and the Nexus Mods gamename
(used to categorize the Nexus Mods downloads) for each supported game.
The hardcoded list of supported games can be found in the global misc
directory of your SteamTinkerLaunch installation. Common locations include:
- Package Manager:
/usr/share/steamtinkerlaunch/misc/mo2games.txt
. - Steam Deck/ProtonUp-Qt:
~/stl/prefix/misc/mo2games.txt
. - Flatpak:
~/.var/lib/steamtinkerlaunch/misc/mo2games.txt
.
This list will need to be updated when MO2 adds support for new games, or when a SteamAppID is missing in the list. Some games have different ids in different countries.
Feel free to either open an issue about a missing/incorrect game, or submit a pull request to fix it yourself. Contributions are always welcome!
You may encounter some issues when using ModOrganizer 2. Below are some common issues and steps to resolve them. If you issue is not listed, feel free to request its addition in an issue.
If you encounter an issue with modding a specific game or using a specific mod, check the Modding wiki to see if there is a documented fix or workaround. If not, and you are able to fix the game yourself, please open an issue describing the fix in as much detail as possible, so that we can add it to the wiki and help other users!
It was reported that in Game Mode, ModOrganizer 2 can sometimes have problems opening or displaying windows. Sometimes they cause a direct crash, or a process hang (#813, #805). For Game Mode, you can try disabling the Steam Linux Runtime in the SteamTinkerLaunch "Proton options" on the Game Menu.
If this issue is happening for you in Standalone Mode but not in Game Mode, feel free to open an issue, as SteamTinkerLaunch may need to introduce the option of running MO2 Standalone with the Steam Linux Runtime.
There can be instances where the ModOrganizer 2 prefix gets borked, and by default mods are stored to this prefix. A tell-tale sign of a borked prefix is the error wine: could not load kernel32.dll, status c0000135
. Fortunately, the solution is very straightforward.
- Change your ModOrganizer 2 version in the Global Menu to a version that you know will work - A commonly reported broken version is
GE-Proton7-43
, so a version newer or older than this may be best - Go to
~/.config/steamtinkerlaunch/mo2
, this is where the ModOrganizer 2 prefix is created - Note that this path may be different on Flatpak - Rename the existing prefix so that a new prefix can be generated
- From the command line, run
steamtinkerlaunch mo2 start
. Alternatively, using the Extra Button on the Main Menu should work as well. - ModOrganizer 2 should open, follow the steps and select an empty instance and then close MO2
- At
~/.config/steamtinkerlaunch/mo2
you should now have a freshcompatdata
folder. - Open two file explorer windows at
~/.config/steamtinkerlaunch/mo2
, and in each of yourcompatdata
folders (the fresh one and the one that was renamed), navigate topfx/drive_c/users/steamuser/AppData/Local
- In the fresh prefix, remove the
ModOrganizer
folder - This is the folder that holds MO2 instance data including mods. - From the old prefix, copy/move the
ModOrganizer
folder - This will import your mods and your previous profiles - (Optional) Import configuration from your previous MO2 install by copying the configuration files from the old prefix to the new prefix. The MO2 installation in the prefix is located at
pfx/drive_c/Modding/MO2
. Refer to the MO2 documentation for which files you need to copy over and where to find them.
If you're getting an error along the lines of wine: could not load kernel32.dll, status c0000135
it's likely because the Proton version changed and the prefix wasn't updated successfully. To resolve this, you should first back up your existing prefix somewhere, and then run a Proton command inside of that prefix. This has only been tested by me (sonic2kk) a couple of times to resolve the prefix errors. It's likely caused by MO2 running with Wine in its own prefix in Standalone Mode, but with Proton in a full Proton prefix when running in Game Mode. Proton can repair prefixes, but Wine cannot, which is likely why it gives the `kernel32.dll.
You'll need to find values for the following variables (paths must be absolute):
-
STEAM_COMPAT_CLIENT_INSTALL_PATH
- This is the path to the Steam installation, for example/home/gaben/.local/share/Steam
-
STEAM_COMPAT_DATA_PATH
- This is the path to the MO2 compatdata folder, for example/home/gaben/.config/steamtinkerlaunch/mo2/compatdata
After this, you'll need to get the path to the ModOrganizer 2 Proton's proton
script. For example:
- If you selected GE-Proton8-20 and installed it before selecting it in the Global Menu with ProtonUp-Qt would go to
/home/gaben/.local/share/Steam/compatibilitytools.d/GE-Proton8-20/proton
. - If the Proton version was downloaded by SteamTinkerLaunch, it will be under SteamTinkerLaunch's internal Proton folder. For Non-Flatpak builds, this is typically
$HOME/.config/steamtinkerlaunch/proton/custom/ProtonVersion
.
You can check the MO2 Proton version in the global config file or the Global Menu.
Once you have all of these values, your command to repair the prefix should look like this. We're going to run Winecfg in the prefix using Proton as it's a quick and easy one:
STEAM_COMPAT_CLIENT_INSTALL_PATH="/home/gaben/.local/share/Steam" STEAM_COMPAT_DATA_PATH="/home/gaben/.config/steamtinkerlaunch/mo2/compatdata" "/home/gaben/.local/share/Steam/compatibilitytools.d/GE-Proton8-20/proton" run winecfg
Winecfg should start, once it does you can close the window and then run steamtinkerlaunch mo2 start
, and it should work again.
Newer versions of SteamTinkerLaunch have a command built-in that does the above steps automatically, using the selected version of ModOrganizer 2. However, before running this, make sure you back up your existing prefix!
To use the command, simply run steamtinkerlaunch mo2 repairpfx
. This should run relatively quickly, and once completed, steamtinkerlaunch mo2 start
should succeed.
This option is intentionally left out of the help screen for now as it is highly experimental, and may be integrated automatically when the ModOrganizer 2 Proton version changes.
For troubleshooting/reporting a bug you might want to do the following clean test:
- Move/Rename your SteamTinkerLaunch configuration directory (typically
~/.config/steamtinkerlaunch
). Doing this "hides" all your SteamTinkerLaunch configuration files from SteamTinkerLaunch, so it will set itself up again like a fresh install. Doing this is better than deleting the folder because it means you can recover all your configuration information later! - Delete
/dev/shm/steamtinkerlaunch
to remove any lingering files from previous launches - Reinstall ModOrganizer 2 with the following command:
steamtinkerlaunch mo2 start
- Many things happen under the hood, so be patient and wait for installation to finish up. The more modable games that you have installed, the longer it can take. Watch the status windows for updates. You might also want to read the SteamTinkerLaunch wiki or ModOrganizer 2 documentation in the meantime.
- ModOrganizer 2 should eventually start.
If ModOrganizer 2 still does not launch after this, feel free to open an issue and make sure to include your steamtinkerlaunch.log
file. The relevant log for the last launch can be found in /dev/shm/steamtinkerlaunch
. Make sure to try and launch ModOrganizer 2 before attaching the log, so we can see the log from your attempted launch.
The most prominant issue you might run into is that using the "Mod Manager" button on Nexus Mods may not work. This seems to only happen if you are running ModOrganizer 2 in Standalone Mode. Try running in Game Mode and then try again.
If you still run into issues, check ~/.local/share/applications
and see if you have a file called ModOrganizer-steamtinkerlaunch-dl.desktop
. If you don't have this file, copy one of the templates below and replace <stl_config_dir_path>
with the path to your SteamTinkerLaunch configuration folder.
The following is only if you have SteamTinkerLaunch installed in a system directory, such as /usr/bin/steamtinkerlaunch
. Double check the path to SteamTinkerLaunch before using this, which steamtinkerlaunch
should show you what to use.
[Desktop Entry]
Type=Application
Categories=Game;
Name=ModOrganizer (SteamTinkerLaunch - steamtinkerlaunch)
MimeType=x-scheme-handler/nxm;x-scheme-handler/nxm-protocol
Terminal=false
X-KeepTerminal=false
Path=<stl_config_dir_path>/mo2/compatdata/pfx/drive_c/Modding/MO2
Exec=/usr/bin/steamtinkerlaunch mo2 u %u
NoDisplay=true
SteamTinkerLaunch should always be installed to the same path when using ProtonUp-Qt and/or installing on Steam Deck. Just replace user
with your username.
[Desktop Entry]
Type=Application
Categories=Game;
Name=ModOrganizer (SteamTinkerLaunch - steamtinkerlaunch)
MimeType=x-scheme-handler/nxm;x-scheme-handler/nxm-protocol
Terminal=false
X-KeepTerminal=false
Path=<stl_config_dir_path>/mo2/compatdata/pfx/drive_c/Modding/MO2
Exec=/home/user/stl/prefix/steamtinkerlaunch mo2 u %u
NoDisplay=true
If you are using SteamTinkerLaunch on the Linux Desktop without installing via ProtonUp-Qt, you will need to locate your SteamTinkerLaunch folder and replace /path/to/stl-folder
with its path - Remember, the path is to the SteamTinkerLaunch script and not the folder.
[Desktop Entry]
Type=Application
Categories=Game;
Name=ModOrganizer (SteamTinkerLaunch - steamtinkerlaunch)
MimeType=x-scheme-handler/nxm;x-scheme-handler/nxm-protocol
Terminal=false
X-KeepTerminal=false
Path=<stl_config_dir_path>/mo2/compatdata/pfx/drive_c/Modding/MO2
Exec=/path/to/stl-folder/steamtinkerlaunch mo2 u %u
NoDisplay=true
If you're using Flatpak, the following should work (big thanks to user har-nick in #734 for creating this):
[Desktop Entry]
Type=Application
Categories=Game;
Name=ModOrganizer (SteamTinkerLaunch - steamtinkerlaunch)
MimeType=x-scheme-handler/nxm;x-scheme-handler/nxm-protocol
Terminal=false
X-KeepTerminal=false
Exec=flatpak run --command=steamtinkerlaunch com.valvesoftware.Steam mo2 u %u
NoDisplay=false
Once you have filled out the path, save the file to ~/.local/share/applications/
and name it ModOrganizer-steamtinkerlaunch-dl.desktop
. After this, close SteamTinkerLaunch and remove the /dev/shm/steamtinkerlaunch/
folder.
If this still does not resolve the problem, feel free to open an issue.
Unfortunately, ModOrganizer 2 does not support modding native Linux games. When selecting the path to the game for your instance it will tell you that it can't find the game executable, or something to this effect. Even if your game has a native Linux port you will unfortunately have to use the Proton version of this game.
As noted earlier, ModOrganizer 2 is not officially supported on Linux. You may encounter issues, but SteamTinkerLaunch does its best to bridge the gap. You may not get very much support when asking about issues from the ModOrganizer team, as they will likely focus their efforts on Windows. Having said that, the team have previously helped fix critical compatibility issues to help Linux users.
SteamTinkerLaunch offers ModOrganizer 2 support to help make it easier to install and mod games, but it does not guarantee full mod compatibility with Wine. It it probably quite rare as many users have been modding games on Linux for a long time, but you might run into cases where some mods may be incompatible with running games through Wine. You can research your mods on your own and politely ask mod creators to investigate/improve support with Wine, but you may not get the answer you are hoping for.
If you do encounter an issue with a mod and you are able to fix it, please tell us about it in an issue so we can document it on the Modding wiki page.
As with other programs, you are using ModOrganizer 2 to mod your games at your own risk. You may get banned from multiplayer games for using some mods, please mod responsibly!
Previously, SteamTinkerLaunch would've attempted to install DotNet 4.8 for use with ModOrganizer 2. It was found that Wine's own implementation of DotNet (called "Mono") should allow ModOrganizer 2 to function correctly, apart from some minor cosmetical issues. There may be a lot of warnings in the ModOrganizer 2 logging box at the bottom of the screen but these can typically be safely ignored. If you experience any functionality issues that you know are fixed by using DotNet 4.8, please open an issue and describe this in detail.
Quick Links
- Changelog
- Installation
- Usage
- Main Menu
- Global Menu
- Tray Icon
- Modding
- Platform-Specific Documentation
- Tweaks
- Utilities
- Advanced