This repository has been archived by the owner on Jan 18, 2022. It is now read-only.
Use Unity logger types in ForwardingDispatcher #987
Merged
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Description
Pretty quick fix - use Unity's
LogType
instead of the C#IO'sLogLevel
. Requested in #753(This was cherry-picked out of #844 where I driveby fixed in a few days ago).
Tests
Ran the game - logging still worked.
Documentation
Changelog + closes known issue.