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Use Unity logger types in ForwardingDispatcher #987

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merged 2 commits into from
Jun 13, 2019

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jamiebrynes7
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Description

Pretty quick fix - use Unity's LogType instead of the C#IO's LogLevel. Requested in #753

(This was cherry-picked out of #844 where I driveby fixed in a few days ago).

Tests

Ran the game - logging still worked.

Documentation

Changelog + closes known issue.

@jamiebrynes7 jamiebrynes7 added the T: bug Type: This is a bug label Jun 13, 2019
@jamiebrynes7 jamiebrynes7 added this to the Release v0.2.4 milestone Jun 13, 2019
@improbable-prow-robot improbable-prow-robot added A: core Area: Core GDK size/XS Denotes a PR that changes 0-14 lines, ignoring generated files. labels Jun 13, 2019
@jamiebrynes7
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Realized this is actually a breaking change as well - will edit the changelog

@jamiebrynes7 jamiebrynes7 merged commit 831d4bf into develop Jun 13, 2019
@jamiebrynes7 jamiebrynes7 deleted the bugfix/logger-compat branch June 13, 2019 10:54
jessicafalk pushed a commit that referenced this pull request Nov 15, 2019
* * Fix the iOS building dependencies on Windows

* * RequireSetup increment
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5 participants