A grid-based rafting game with explosives, powered by the jMonkeyEngine (JME) game engine.
It contains 4 subprojects:
- FC2D: a (retro) 2-D version of the game
- FC3D: the 3-D version of the game
- FCCommon: shared sourcecode which implements the mechanics of the game
- FCConsole: a (very retro) console-based version of the game, implemented using "ASCII graphics"
Assets and complete source code (in Java) are provided under a 3-clause BSD license.
- How to download and run a pre-built release of FuzeCreek
- How to build and run FuzeCreek from source
- Playing FuzeCreek
- Wish list
- History
- Acknowledgments
(documentation not yet written)
- Install a Java Development Kit (JDK), if you don't already have one.
- Point the
JAVA_HOME
environment variable to your JDK installation: (In other words, set it to the path of a directory/folder containing a "bin" that contains a Java executable. That path might look something like "C:\Program Files\Eclipse Adoptium\jdk-17.0.3.7-hotspot" or "/usr/lib/jvm/java-17-openjdk-amd64/" or "/Library/Java/JavaVirtualMachines/zulu-17.jdk/Contents/Home" .)
- using Bash or Zsh:
export JAVA_HOME="
path to installation"
- using Fish:
set -g JAVA_HOME "
path to installation"
- using Windows Command Prompt:
set JAVA_HOME="
path to installation"
- using PowerShell:
$env:JAVA_HOME = '
path to installation'
- Download and extract the FuzeCreek source code from GitHub:
- using Git:
git clone https://github.com/stephengold/FuzeCreek.git
cd FuzeCreek
- using a web browser:
- Browse to https://github.com/stephengold/FuzeCreek/archive/refs/heads/master.zip
- save the ZIP file
- extract the contents of the saved ZIP file
cd
to the extracted directory/folder
- Run the Gradle wrapper:
- using Bash or Fish or PowerShell or Zsh:
./gradlew build
- using Windows Command Prompt:
.\gradlew build
You can run the console-based version:
- using Bash or Fish or PowerShell or Zsh:
./gradlew :FCConsole:run
- using Windows Command Prompt:
.\gradlew :FCConsole:run
You can run the 2-D version:
- using Bash or Fish or PowerShell or Zsh:
./gradlew :FC2D:run
- using Windows Command Prompt:
.\gradlew :FC2D:run
You can run the 3-D version:
- using Bash or Fish or PowerShell or Zsh:
./gradlew :FC3D:run
- using Windows Command Prompt:
.\gradlew :FC3D:run
You can restore the project to a pristine state:
- using Bash or Fish or PowerShell or Zsh:
./gradlew clean
- using Windows Command Prompt:
.\gradlew clean
The game consists of steering a raft down a river containing naval mines and exposed sharp rocks. The raft automatically advances downstream. It advances in discrete jumps, one row at a time. The objective is to maximize points while avoiding mines and rocks.
Points are awarded for:
- making downstream progress (1 point per row) and
- removing mines by navigating alongside them without making contact (20 points per mine)
If the raft crosses over a mine, the mine will detonate, ending the game with a deduction of 100 points.
You begin the game with 20 patches. Each time the raft crosses over a rock, you automatically expend one patch to repair damage caused by the rock. If no patches remain, the raft sinks, ending the game.
If the raft runs up against either bank (side) of the river, the game ends.
All versions are controlled entirely using the keyboard; no mouse or trackpad is required.
When run, the game opens a single window. For the controls to work, this window must be selected to receive input. Some window managers select windows based on the position of the mouse pointer. If none of the controls work, try selecting the game window by clicking on it or moving the mouse pointer into it.
General controls found in all versions of the game:
- Esc : end the game immediately
- A or LeftArrow : steer left
- D or RightArrow : steer right
Additional controls found in FC2D and FC3D:
- H or F1 : toggle the help node in the upper-right corner of the window
- F5 : toggle the render statistics in the lower-left corner of the window
- Prt Scr : capture a screenshot to the working directory
Additional caveats:
- Steering is effective only when the raft advances. To steer, you must press a key and hold it down.
- On Linux systems, the Prt Scr key might be needed by the window manager, so the Scroll Lock key is used instead.
- The key descriptions above assume a keyboard with the "United States QWERTY" layout. On some keyboards, the keys in the A, D, and H positions are labelled differently.
Some ideas for future development:
- Sound effects
- Visualize exploding mines
- Health bar to visualize the remaining patches
- Shadows in FC3D
(documentation not yet written)
Like most projects, FuzeCreek builds on the work of many who have gone before. I therefore acknowledge the following artists and software developers:
- the creators of (and contributors to) the following software:
- the Blender 3-D animation suite
- the Checkstyle tool
- the Firefox web browser
- the Git revision-control system and GitK commit viewer
- the GitKraken client
- the Gradle build tool
- the IntelliJ IDEA and NetBeans integrated development environments
- the Java compiler, standard doclet, and runtime environment
- jMonkeyEngine and the jME3 Software Development Kit
- the Linux Mint operating system
- LWJGL, the Lightweight Java Game Library
- the Markdown document-conversion tool
- the Meld visual merge tool
- Microsoft Windows
I am grateful to GitHub for providing free hosting for this project and many other open-source projects.
I'm also grateful to my dear Holly, for keeping me sane.
If I've misattributed anything or left anyone out, please let me know, so I can correct the situation: sgold@sonic.net