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Add Entity:getRenderBounds() #1834

Merged
merged 2 commits into from
Aug 23, 2024
Merged

Add Entity:getRenderBounds() #1834

merged 2 commits into from
Aug 23, 2024

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friztailo
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I need it.

Comment on lines 255 to 258
local sf_userrenderbounds = ent.sf_userrenderbounds
if sf_userrenderbounds then
return vwrap(sf_userrenderbounds[1]), vwrap(sf_userrenderbounds[2])
end
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GetRenderBounds should return the same thing as this right? Probably don't need this.

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removed it

@thegrb93 thegrb93 merged commit ce6506e into thegrb93:master Aug 23, 2024
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github-actions bot added a commit that referenced this pull request Aug 23, 2024
* Add Entity:getRenderBounds()

* Edit Entity:getRenderBounds() ce6506e
thegrb93 pushed a commit that referenced this pull request Aug 23, 2024
* Add Entity:getRenderBounds()

* Edit Entity:getRenderBounds()
thegrb93 added a commit that referenced this pull request Aug 28, 2024
* Start refactor

* progress

* move

* Fixes serverside errors (#1829)

* Progress

* More progress

* Big refactor

* Remove code param

* Progress

* Forgot this

* Fixes

* more progress

* Fix trace not working for entity subtypes (#1832)

* Additional isvalid checks (#1831)

* Make starfall error hook use 'world' for server errors (#1833)

* Make starfall error hook use 'world' for server errors

* Use world instead of false for server errors

* Add Entity:getRenderBounds() (#1834)

* Add Entity:getRenderBounds()

* Edit Entity:getRenderBounds()

* Fixes

* Add file and line number to preprocessor errors

* small fix

* fix

* add E2 to :hasInstance() (#1837)

* add E2 to :hasInstance()

* return false if neither sf or e2

* For prop.createSent(): check if frozen is a boolean (#1838)

* For prop.createSent(): check if frozen is a boolean

I forgot to specify `frozen` in one of my SF projects and my `data` ended up in its place, yet I received no error and it wasn't until I spent 1 second of my life to double-check docs when I fixed my problem. I highly doubt anyone is going to get any problems with me adding one extra check that 99% of good starfalls won't crash from.

* Update lua/starfall/libs_sv/prop.lua

Co-authored-by: thegrb93 <grbrown93@sbcglobal.net>

* Update prop.lua

* Update prop.lua

* Copy frozen prop param fix to other spawn functions (#1839)

* Copy frozen prop param fix to other spawn functions

* Missed one

* Fix

* Final fixes

---------

Co-authored-by: ъ знака <111152233+friztailo@users.noreply.github.com>
Co-authored-by: ax255 <66443256+ax255@users.noreply.github.com>
Co-authored-by: SuperTemich2005 <39464061+SuperTemich2005@users.noreply.github.com>
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2 participants