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CPU Ray Tracer - Year 1 - Block B - made with a modified version of an OpenGL and SDL2 template which can be found [here](https://www.3dgep.com/cpp-fast-track-2-template/)

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thepaladon/Tmpl8_Ray_Tracer

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Ray Tracer in the Tmpl8

Final Screenshot :

image

For more screenshots go to the "Gallery > University Year 1" Page of my Website.

Overview

This is a CPU Ray Tracer written in my 1st Year of studying programming at the Breda University of Applied Sciences.

Please do not look into the code too deeply. This is my 3rd ever programming project. Half the code is bad and the other half is taken from Peter Shirley's Ray Tracing in One Weekend series. Nowadays I am quite better at all aspects related to programming.

This project does create some really beautiful renders though. For this reason, I've decided to keep it in my Featured Projects.

Features

  • Sphere, Ellipsoids, and Spher4 Primitives
  • Multiple Scene Support
  • Point and Area Lights
  • Lambertian, Metallic, and Dielectric materials
  • Frame Accumulation
  • BVH Acceleration Structure
  • Textured SDR Skydomes
  • Depth of Field
  • Screenshot functionality

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CPU Ray Tracer - Year 1 - Block B - made with a modified version of an OpenGL and SDL2 template which can be found [here](https://www.3dgep.com/cpp-fast-track-2-template/)

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