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finally found a reasonable fix for #522 !
Up until now, the release phase was triggered when the event was over. This led to crackles when the sustain level was not yet reached, or in other words:
attack+decay > hap.duration ? crackle() : nocrackle()
to fix sudden jumps in the envelope, the release now waits for the decay phase to finish, to make sure the automation starts from a value that is actually reached (not creating a sudden jump / crackle).
This is even musically useful, because the envelope can now be used to make the sound longer, even if it exceeds the event duration.
Technically, this is a breaking change, but it will only "break" patterns with crackles, so I guess this is not too bad