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[M3a] Sampling Primitives & Random Number Generator (#421)
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/* | ||
* Licensed to the Apache Software Foundation (ASF) under one | ||
* or more contributor license agreements. See the NOTICE file | ||
* distributed with this work for additional information | ||
* regarding copyright ownership. The ASF licenses this file | ||
* to you under the Apache License, Version 2.0 (the | ||
* "License"); you may not use this file except in compliance | ||
* with the License. You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, | ||
* software distributed under the License is distributed on an | ||
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
* KIND, either express or implied. See the License for the | ||
* specific language governing permissions and limitations | ||
* under the License. | ||
*/ | ||
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/*! | ||
* \file random_engine.h | ||
* \brief Random number generator, for Sampling functions. | ||
*/ | ||
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#ifndef TVM_SUPPORT_RANDOM_ENGINE_H_ | ||
#define TVM_SUPPORT_RANDOM_ENGINE_H_ | ||
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#include <tvm/runtime/logging.h> | ||
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#include <cstdint> // for uint64_t | ||
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namespace tvm { | ||
namespace support { | ||
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/*! | ||
* \brief This linear congruential engine is a drop-in replacement for std::minstd_rand. It strictly | ||
* corresponds to std::minstd_rand and is designed to be platform-independent. | ||
* \note Our linear congruential engine is a complete implementation of | ||
* std::uniform_random_bit_generator so it can be used as generator for any STL random number | ||
* distribution. However, parts of std::linear_congruential_engine's member functions are not | ||
* included for simplification. For full member functions of std::minstd_rand, please check out the | ||
* following link: https://en.cppreference.com/w/cpp/numeric/random/linear_congruential_engine | ||
*/ | ||
class LinearCongruentialEngine { | ||
public: | ||
/*! | ||
* \brief The result type is defined as int64_t here to avoid overflow. | ||
* \note The type name is not in Google style because it is used in STL's distribution inferface. | ||
*/ | ||
using result_type = uint64_t; | ||
using TRandState = int64_t; | ||
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/*! \brief The multiplier */ | ||
static constexpr TRandState multiplier = 48271; | ||
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/*! \brief The increment */ | ||
static constexpr TRandState increment = 0; | ||
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/*! \brief The modulus */ | ||
static constexpr TRandState modulus = 2147483647; | ||
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/*! | ||
* \brief The minimum possible value of random state here. | ||
* \note The function name is uncapilized because it is used in STL's distribution inferface. | ||
*/ | ||
static constexpr result_type min() { return 0; } | ||
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/*! | ||
* \brief The maximum possible value of random state here. | ||
* \note The function name is uncapilized because it is used in STL's distribution inferface. | ||
*/ | ||
static constexpr result_type max() { return modulus - 1; } | ||
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/*! | ||
* \brief Operator to move the random state to the next and return the new random state. According | ||
* to definition of linear congruential engine, the new random state value is computed as | ||
* new_random_state = (current_random_state * multiplier + increment) % modulus. | ||
* \return The next current random state value in the type of result_type. | ||
* \note In order for better efficiency, the implementation here has a few assumptions: | ||
* 1. The multiplication and addition won't overflow. | ||
* 2. The given random state pointer `rand_state_ptr` is not nullptr. | ||
* 3. The given random state `*(rand_state_ptr)` is in the range of [0, modulus - 1]. | ||
*/ | ||
result_type operator()() { | ||
(*rand_state_ptr_) = ((*rand_state_ptr_) * multiplier + increment) % modulus; | ||
return *rand_state_ptr_; | ||
} | ||
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/*! | ||
* \brief Change the start random state of RNG with the seed of a new random state value. | ||
* \param rand_state The random state given in result_type. | ||
*/ | ||
void Seed(TRandState rand_state = 1) { | ||
rand_state %= modulus; // Make sure the seed is within the range of modulus. | ||
if (rand_state == 0) | ||
rand_state = 1; // Avoid getting all 0 given the current parameter set. | ||
else if (rand_state < 0) | ||
rand_state += modulus; // Make sure the rand state is non-negative. | ||
ICHECK(rand_state_ptr_ != nullptr); // Make sure the pointer is not null. | ||
*rand_state_ptr_ = rand_state; // Change pointed random state to given random state value. | ||
} | ||
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/*! | ||
* \brief Construct a random number generator with a random state pointer. | ||
* \param rand_state_ptr The random state pointer given in result_type*. | ||
* \note The random state is not checked for whether it's nullptr and whether it's in the range of | ||
* [0, modulus-1]. We assume the given random state is valid or the Seed function would be | ||
* called right after the constructor before any usage. | ||
*/ | ||
explicit LinearCongruentialEngine(TRandState* rand_state_ptr) { | ||
rand_state_ptr_ = rand_state_ptr; | ||
} | ||
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private: | ||
TRandState* rand_state_ptr_; | ||
}; | ||
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} // namespace support | ||
} // namespace tvm | ||
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#endif // TVM_SUPPORT_RANDOM_ENGINE_H_ |
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