UCI chess engine written in C# for .NET platform.
-
Updated
Jun 7, 2021 - C#
UCI chess engine written in C# for .NET platform.
Minor Project: The Chess is very well known in domain of Game AI. So is demonstrated using Minimax & Alpha-beta pruning algorithms
Fully functional checkers game VS AI (MiniMax, Alpha Beta pruning)
3D chess game playable in a PvP or PvE mode. Implemented decent AI player for amateur gameplay. Developed a bug free chess engine. Implemented in C#, Unity Engine.
A gobang with AI and support multiplayers to play on the server
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
Quoridor game implementation packed with a generalized and fully reusable 2-player board game solver AI agent
AI-powered 3D chess board game with classic gameplay experience (2020)
You can play the Syrian Persis board game against my AI agent that was built with Expectiminimax Algorithm
Tic Tac Toe in C# with minimax and alpha-beta-pruning -- compact storage of the board as ints and vectorized where possible
Reversi game written in c#
An Application desinged to keep youre Data yours.
(chess, informal, derogatory) A bad player; an amateur.
Gravy - A C# Chess Engine
An alpha beta algorithm for the othello game
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
A strategic game implemented in the α-β-pruning or beam search scheme based on a function assessing the game state.
C# UCI Compatible Chess AI
Repository for participating at IT-Talents Hackaton.
Add a description, image, and links to the alpha-beta-pruning topic page so that developers can more easily learn about it.
To associate your repository with the alpha-beta-pruning topic, visit your repo's landing page and select "manage topics."