A toy physically based GPU path tracer (C++/OpenGL/GLSL)
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Updated
Feb 9, 2024 - C++
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
NanoRT, single header only modern ray tracing kernel.
A modern C++ BVH construction and traversal library
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…
GPU Raytracer from scratch in C++/CUDA
Physically based renderer with Path Tracing and Photon Mapping.
Embeddable physically based renderer
Powerful Path Tracing Engine For Realistic Rendering
This is my experiments with BVH build algorithms on GPU.
A tiny C++11 library for reading BVH motion capture data
Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"
convert bvh motion file to UE animation in runtime.
Master thesis: Interactive Physically-based Rendering
C++ library to parsing and interpreting a .bvh file
Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
A library for constructing and traversing LBVHs.
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