A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
Dec 17, 2024 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
BVH Tools for Unity
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
An awesome ray traced 3D renderer build in C# from scratch!
Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
BVH Tools と併用して使うことで、 1つのAnimationClipをBVHファイルに変換することができる補助的なC#スクリプトです。
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