Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
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Updated
Nov 10, 2024 - TypeScript
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
Motion Planner for Self Driving Cars
List of commonly used robotics libraries and packages
My solution for udacity path planning project. This makes the car drive > 20 miles without collision without constraint violation
The official repo for NeurIPS 2021 paper 'Reducing Collision Checking for Sampling-Based Motion Planning Using Graph Neural Networks'
Python robot's kinematics library
RRT (Rapidly-Exploring Random Trees) using Dubins curve, with collision check in MATLAB
This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.
Code for our paper "Autonomous Navigation in Unknown Environments with Sparse Bayesian Kernel-based Occupancy Mapping".
A Hybrid-A* planner with early stopping for efficient path planning and extended motion primitives to account for the motion capabilities of the U-Shift II vehicle. Author: Oliver Schumann
Code for our ICRA paper "Autonomous Navigation in Unknown Environments with Sparse Kernel-based Occupancy Mapping"
Polar Collision Grids: Effective Interaction Modelling for Pedestrian Trajectory Prediction in Shared Space Using Collision Checks (ITSC 2023)
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
Uncertainty-Aware DRL for Autonomous Vehicle Crowd Navigation in Shared Space (IEEE-IV-2024) - Pedestrian Trajectory Prediction Part
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
This package checks for collisions while offline with its own model. This is useful especially while checking collisions for situations where collision links are disabled for experiments (allowing moveit to collide links in the simulation, e.g. while testing DawnIK Solver).
A simple c++ header-only single file that uses the Separating Axis Theorem (SAT) to detect collisions between two Oriented Bounding Boxes (OBB) and generate contact points for vertex-face collisions and edge-edge collisions.
This repository shows how to build a quad tree in a squared map. This data structure can be used to check for collisions super efficiently. Used mainly in games.
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