Open source C++ physics engine library in 3D
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Updated
Jan 30, 2025 - C++
Open source C++ physics engine library in 3D
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
A set of reusable functions to integrate IPC into an existing simulation.
Benchmark of various spatial data structures for collision detection.
cloth simulation with collision
Dynamic Tree(aka AABB Tree) native extension for Defold Engine
DEScrypt CPU Collision Cracker
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very wel…
Building hitboxes has never been easier
A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
[RA-L/IROS2022] Collision detection for general convex smooth bodies using closed-form contact space (CFC)
Flexible Collision Library example codes
Constructing the data set for Self-Collision Avoidance (SCA) between two or more arms.
CoSIMS, a Collision Simulator for Ion Mobility Spectrometry (Journal Article: https://doi.org/10.1021/acs.jpcb.9b01018)
This is a DirectX application with some basic Game engine features.
Implemented a 802.11 DCF MAC Protocol operation with Gillbert-Elliot channel model, RTS/CTS exchange, in different network topologies. Used C++ for implementation.
An efficient approach for constructing de-bruijn graph for genome assembly
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