Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Dec 20, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
Open source c++ skeletal animation library and toolset
High-performance, columnar, in-memory store with bitmap indexing in Go
Svelto ECS C# Entity Component System
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Lightweight, multi-platform, data-oriented game engine.
Entity Component System focused on usability and flexibility.
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
List of curated frameworks by the **Game Development in Rust** community.
Ubpa Entity-Component-System (U ECS) in Unity3D-style
A simple debug library for Clojure(Script) that features data-oriented logging and tracing
A C# wrapper for flecs
A fast, portable Entity Component System for Luau
fxl is a Clojure spreadsheet library
Generic and extensible egui widgets to create analog synthesizer-like UI with data-oriented API
Toolkit for graph-relational data across space and time
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
A simple and powerful entity component system (ECS) written in C++17
Example of Entity Component System in Go
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