An open-source tribute to the macOS Drift screensaver
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Updated
Jan 2, 2025 - Rust
An open-source tribute to the macOS Drift screensaver
3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
some 2d sph fluid experimentation using rust
An Eulerian fluid simulation written in Rust to learn the language
💨 Lattice Boltzmann Method Simulation in Rust
A CPU-processed and grid-based fluid simulator built for my diploma thesis.
Simple fluid simulation library supports Advect, Project and Diffuse operations.
A navier stokes solver in wasm for use in js
A simple 2D Smoothed Particle Hydrodynamics (SPH) simulation using WGSL, and some GLSL (as i switched mid-project), and Rust. The simulation models the behavior of particles under fluid dynamics, providing visualizations and interactions with a GPU-based approach.
FluidSim is a 2D fluid simulation project implemented in Rust and compiled to WebAssembly (Wasm) using Yew for the web front-end. The simulation showcases fluid dynamics in a web browser, providing an interactive visualization of fluid flow and behavior.
A simple implementation of advection (without a diffusion term) in a randomly generated 2-dimensional carrier field.
Implementation of simple fluid flow model in Bevy (rust)
A fluid simulation running in the browser using WebGL and Rust.
Implementação simples de simulação de Fluidos em Rust utilizando equação de Navier-Stokes, utilizando métodos como difusão, advecção.
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