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15 public repositories
matching this topic...
Rust bindings for the shaderc library.
Light weight SPIR-V reflection library
Updated
Nov 28, 2024
Rust
🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.
Updated
Dec 23, 2024
Rust
Compile your WebAssembly programs into SPIR-V shaders
Updated
Oct 26, 2023
Rust
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
A graphical tool made for GTA to Unpack/Repack .fxc files
Updated
Sep 18, 2024
Rust
Shader tools for HLSL / GLSL / WGSL
Updated
Dec 21, 2024
Rust
Thin DirectX wrappers for Rust.
SPIRV reflection utility for deriving Vulkan DescriptorSetLayouts
Updated
Dec 30, 2022
Rust
A Rust macro for including shader files as string with dependencies support.
Updated
Mar 26, 2023
Rust
Format shader code according to your code style.
Updated
Oct 20, 2024
Rust
A live shader compiler (using shaderc)
Updated
Aug 14, 2019
Rust
Application to create graphic prototype in a node based interface.
Submission for the 2023 Louvain-li-Nux gamejam
Updated
Mar 26, 2024
Rust
reads an HLSL/GLSL file and converts it to SPIR-V, then it reads the SPIR-V Words and compiles them to HLSL and MSL (Apple Metal Shader Language), uses shaderc
Updated
Jan 20, 2023
Rust
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