Implementation of a simple mesh reduction algorithm with C++.
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Updated
Feb 1, 2023 - C++
Implementation of a simple mesh reduction algorithm with C++.
I decided to implement part of the original quadrics error metric method. My goal is to create a heap of collapsing edge keyed by decreasing quadrics error metric. I have plans to change some aspects of the algorithm to improve the quality of the resulting simplified mesh when the reduction ratio is high and the number of triangles is low.
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