Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
cplusplus glsl reimplementation skeletal-animation glsl-shaders skinning linear-blend-skinning dual-quaternion-skinning disney-research optimised-centres-of-rotation le-and-hodgins
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Updated
Jul 24, 2023 - C++