Lightweight UI toolkit for WPF applications offering classic but enhanced windows visuals
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Updated
Sep 29, 2022 - C#
Lightweight UI toolkit for WPF applications offering classic but enhanced windows visuals
Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
Vulkan path tracing with Rust
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
dual quaternion for 3d geometric operations
This is a collection of information relating to Winamp and skinning of it be it classic (2.x) or modern (5.x) skin as taken from publically posted material. This is to prevent it being lost as has sadly happened to some skinning information over the years.
A Skin tool in Maya 2023
This is OpenGL-based renderer for visualizing results of neural nets for skinning weights
Master semester project in computer graphics, implementation of Rodolphe Vaillant's thesis in MATLAB and C++
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
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