Lightweight UI toolkit for WPF applications offering classic but enhanced windows visuals
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Updated
Sep 29, 2022 - C#
Lightweight UI toolkit for WPF applications offering classic but enhanced windows visuals
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
Auto Skinning One Avatar‘s Mesh To Other Avatar's Bones
MFSpheres is designed to visualize and modify specific examples of sets of spheres with coplanar centers and their skinning surfaces (branched and tubular).
Novel geometry and rendering algorithms implemented during my phd
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