An intelligent grid-traversal agent
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Updated
Nov 22, 2017 - Java
An intelligent grid-traversal agent
Graphic implementation of path-planning algorithms
Create a path planner that is able to navigate a car safely around a virtual highway
Trying the shortest path algorithms (Dijkstra, A*) in Unity for a route planning game prototype.
IoT project of a remotely-controllable cleaning robot that optimizes the path through which it executes the cleaning, in order to minimize the needed time
Algorithms related to solving problems from searching and planning
C++ and Python implementations of A Star graph search algorithm
Implementation of final project for Udacity's Robotics Software Engineer Nanodegree
Interactive Web Application Demo for the Dynamic Window Approach Algorithm
Implementing A* algorithm on Turtlebot using ROS
Derive a Trajectory which is able to navigate a car safely around a virtual highway
Turtle-bot project. The robot performs SLAM to generate a map, the map created undergoes Digital Image Processing techniques to create a configuration space. This space is then used for PRM to create patrol points for the robot. The robot will patrol until it finds a post box and once found it will spin.
Learn about Path Planning Using Potential Functions. Report is provided giving all details regarding the model and all parameter needed to be tuned.
UW EE P 545 Introduction to the Self-Driving Car (mushr_v3)
This repository contains the implementation of classical graph based planning algorithms.
Motion Planning (RBE550) Coursework - Implementation of RRT, RRT* and PRM (using Uniform, Random, Gaussian and Bridge Sampling)
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