A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
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Updated
Dec 14, 2024 - Rust
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
A small 3d rendering engine written in Rust and OpenGL
A simple ray marching renderer written in Rust. Almost self contained, very few dependencies, more of a programming exercise
Simple raytracer with refractions and reflections, using both SDF raymarching and regular raycasting using O(1) formulas.
Fragment shaders in Rust.
A raytracer & raymarcher in safeish Rust (as much as is reasonable) which I'll try to update with new features and optimizations. Originally made from https://raytracing.github.io/books/RayTracingInOneWeekend.html
small linear algebra library, ray marcher, and in progress path tracer
High-detail voxel-hybrid renderer for the Magma3D engine
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