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chore(core): show the last passphrase character for a while #4385
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# wait until the last digit is hidden | ||
time.sleep(DELAY_S) | ||
# show the entire PIN | ||
show_passphrase(debug) |
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what's the point of showing the passphrase after every entry?
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Haven't tested the functionality yet.
I have some code-related comments.
@@ -26,6 +27,14 @@ pub enum PassphraseKeyboardMsg { | |||
Cancelled, | |||
} | |||
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#[derive(PartialEq, Debug, Copy, Clone)] | |||
#[cfg_attr(feature = "ui_debug", derive(ufmt::derive::uDebug))] | |||
enum DisplayStyle { |
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The same enum with the same derive
s also in keyboard/pin.rs
.
Perhaps, we can put it to some common space at least per model? Or maybe even common for all models and keyboards?
The naming could be more generic so that it captures both "chars" and "digits" and all models. Something like Hidden
/Shown
/LastOnly
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@pytest.mark.setup_client(passphrase=True) | ||
def test_last_char_timeout(device_handler: "BackgroundDeviceHandler"): |
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comments talk about "digits" and "PIN" instead of "characters" and "Passphrase"
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@pytest.mark.setup_client(passphrase=True) | ||
def test_last_char_timeout(device_handler: "BackgroundDeviceHandler"): |
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wrong comments here also
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@pytest.mark.setup_client(passphrase=True) | ||
def test_last_char_timeout(device_handler: "BackgroundDeviceHandler"): |
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wrong comments here also
self.last_char_timer.stop(); | ||
} | ||
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fn render_chars<'s>(&self, area: Rect, target: &mut impl Renderer<'s>) { |
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If I look correctly, it seems that majority of the code in render_chars
and render_dots
is the same except the final rendering and the naming of variables (chars
vs all_chars
, text_baseline
vs cursor
).
Do you think we can somehow simplify these two functions?
This PR solves #3959 :
mercury
] Introduces a feature, that shows the last typed PIN number for short period of time (1 second) before changing it to back to a bullet icontt
] Introduces a feature, that shows the last typed PIN number for short period of time (1 second) before changing it to back to a*
character with faded colortr
] Changes the feature, where the last PIN digit is shown until non-timer (button) event to use aforementioned timeout.Changes include:
tt
,mercury
Timer
and 3-state enum objects to the Input struct and utilizing them to change the passphrase rendering style (stars, last character, all characters)label_keyboard_mono
font...
to twitching when passphrase overflowsTouchStart
andTouchStop
events to show/hide entire passphrase and maximizing the touch areaapply_display_style
function to render the passphrase according to required rendering styletr
Timer
to the PassphraseEntry struct and utilizing it to change the passphrase rendering style (stars, last character, all characters)...
, and keep only twitching when passphrase overflows