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Wiimote Audio Player - Improvements and Fixes

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@trigger-segfault trigger-segfault released this 14 Jan 07:21

I apologize that it took so long to get a release out for the previously broken version. This should hopefully make things quite a bit easier. Notes about the program (unchanged from last version): -TR (MotionPlus) Wiimotes are still mandatory, any older Wiimote will produce gargled nonsense. A DolphinBar is still recommended, but it seems that high-end Bluetooth Dongles may be able to match the speaker quality.

Important: If you do not have ffmpeg.exe, then you may download it from here. You must add ffmpeg.exe from the bin folder to the same folder as the WiimoteAudioPlayer.exe.

Fixes:

  • The long awaited enabling of the Load Sound button.
  • The filepath to ffmpeg.exe is finally no longer hardcoded.

Additions:

  • PCM formats are now supported, but they still sound terrible. (as expected)
  • Tooltips added to explain some more obscure functionality.

Changes:

  • Audio playback should be a little cleaner. (but only a little)
  • Bluetooth & DolphinBar mode are now both enabled by default.
  • Improved clarity of Play buttons by labeling them as "Play Computer" and "Play Wiimote".