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Explain each ship component in description text. This should improve information what component is really for.
Explain how random events selection setting works in game configuration.
Leaders could be placed on jail. This can happen when doing espionage mission. Leaders can be still executed if doing espionage during war time.
Added new race Reborgian. These are cyborg race which can synthesize other races to themselves when conquering planets.
Added new race Lithorian. These are metal eating beings, since these will not eat no food is needed to produce.
Rare techs are now shown in research view if those are available for realm.
Leaders now contain information what they have done and this will be used for creating flavor text for them.
Planet conquering has now limits how many times it can be bombed. This depends for each ship how fast combat movement they have.
There is now warning if moving against fleet that was not visible while moving and it would cause a war. Accidental moves against privateers/pirates can still happen.
AI now designs star bases with star base components if available.
Improves AI planet handling(mining buildings should more in balance), combat movement and space anomaly exploration.
New government types:
Collective, focuses on mining and military.
Technocracy, much like democracy but focuses on technology research.
Regime, Tyrant leader without heirs
Utopia, Peaceful government giving bonus to culture. Allows only small amount leaders.
Alliance government name is now Union. This should stop mixing Alliance of two realms and government alliances.
Each government type is now some unique. Only small changes to other governments.
Star base hulls can contain two more components.
Added new music when exploring space anomaly.
Bug fixes
Fixes bug where Mechion population had no limit on planets.
Fixes bug where enemy's broadcasting planets where under fog of war.
Fixes bug where fleet's shield/armors were not reset after turn change.
Fixes bug where ruler died but still functioning as ruler. This happened with accident random event.
Fixes possible NPE when AI explores time warp anomaly.
Fixes bug where tutorial was shown even it was disabled.
Adds information when leader is assignable in leader view.
Fixes long wait before diplomatic delegacy actually leaves when asked.
Fixes issue where planet was missing on background when AI had crossed human player's borders.
Adds button sounds to voting view.
Fixes bug where rushing button is enabled even player does not have credits or population for rushing.
Fixes bug where two random event would happen for same realm and thus preventing the second popup.
Fixes bug where data loss and scientific breakthrough popup image wasn't always shown.
Fixes good event to use correct counter. Previously both good and bad events used same counter.
Fixes that space pirates ruler is no longer Main Process Noname.
Fixes issue where AI's privateer does not destroy military ship.
Fixes issue where not biggest fleet might not be the defender.
Fixes issue where Massdrives and HE missiles did not calculate critical chance correctly.
Fixes rare issue on some sound cards where sounds were not fully played.