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Open Realm of Stars 0.18.0Beta

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@tuomount tuomount released this 23 May 07:04
· 1731 commits to master since this release

New features and Updates

  • Explain each ship component in description text. This should improve information what component is really for.
  • Explain how random events selection setting works in game configuration.
  • Leaders could be placed on jail. This can happen when doing espionage mission. Leaders can be still executed if doing espionage during war time.
  • Added new race Reborgian. These are cyborg race which can synthesize other races to themselves when conquering planets.
  • Added new race Lithorian. These are metal eating beings, since these will not eat no food is needed to produce.
  • Rare techs are now shown in research view if those are available for realm.
  • Leaders now contain information what they have done and this will be used for creating flavor text for them.
  • Planet conquering has now limits how many times it can be bombed. This depends for each ship how fast combat movement they have.
  • There is now warning if moving against fleet that was not visible while moving and it would cause a war. Accidental moves against privateers/pirates can still happen.
  • AI now designs star bases with star base components if available.
  • Improves AI planet handling(mining buildings should more in balance), combat movement and space anomaly exploration.
  • New government types:
    • Collective, focuses on mining and military.
    • Technocracy, much like democracy but focuses on technology research.
    • Regime, Tyrant leader without heirs
    • Utopia, Peaceful government giving bonus to culture. Allows only small amount leaders.
  • Alliance government name is now Union. This should stop mixing Alliance of two realms and government alliances.
  • Each government type is now some unique. Only small changes to other governments.
  • Star base hulls can contain two more components.
  • Added new music when exploring space anomaly.

Bug fixes

  • Fixes bug where Mechion population had no limit on planets.
  • Fixes bug where enemy's broadcasting planets where under fog of war.
  • Fixes bug where fleet's shield/armors were not reset after turn change.
  • Fixes bug where ruler died but still functioning as ruler. This happened with accident random event.
  • Fixes possible NPE when AI explores time warp anomaly.
  • Fixes bug where tutorial was shown even it was disabled.
  • Adds information when leader is assignable in leader view.
  • Fixes long wait before diplomatic delegacy actually leaves when asked.
  • Fixes issue where planet was missing on background when AI had crossed human player's borders.
  • Adds button sounds to voting view.
  • Fixes bug where rushing button is enabled even player does not have credits or population for rushing.
  • Fixes bug where two random event would happen for same realm and thus preventing the second popup.
  • Fixes bug where data loss and scientific breakthrough popup image wasn't always shown.
  • Fixes good event to use correct counter. Previously both good and bad events used same counter.
  • Fixes that space pirates ruler is no longer Main Process Noname.
  • Fixes issue where AI's privateer does not destroy military ship.
  • Fixes issue where not biggest fleet might not be the defender.
  • Fixes issue where Massdrives and HE missiles did not calculate critical chance correctly.
  • Fixes rare issue on some sound cards where sounds were not fully played.