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Releases: unavi-xyz/bevy_vrm

v0.0.12

22 Sep 02:11
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What's Changed

  • fixed springbones by @MalekiRe in #39
  • impl Copy on BoneName
  • first person setup no longer modifies the VRM asset

Full Changelog: v0.0.11...v0.0.12

v0.0.11

07 Aug 04:23
f4b5687
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What's Changed

  • Update to bevy 0.14
  • Add AnimationTarget to imported humanoid bones, derived from the VRM bone name. This allows the application of the same bevy animation across any VRM humanoid model.
  • Support first person mode via the SetupFirstPerson event, which sets separate RenderLayers according to the VRM mesh annotations.
  • Refactored humanoid bones & spring bones to not require an external loading step! by @MalekiRe in #32

Full Changelog: v0.0.10...v0.0.11

v0.0.10

13 Apr 13:44
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What's Changed

  • Bump actions/configure-pages from 4 to 5 by @dependabot in #27
  • Bump serde_json from 1.0.114 to 1.0.115 by @dependabot in #26
  • Fix MToon in WebGL by rewriting the MToon shader to be a custom material, not an extension of StandardMaterial. This simplifies the shader overall, but leaves it to us to implement some features that were handled for us (such as normal maps and alpha discarding).
  • Some visual improvements with MToon.

New Contributors

Full Changelog: v0.0.9...v0.0.10

v0.0.9

19 Mar 14:04
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What's Changed

  • Gltf kun by @kayhhh in #22
  • Rewrite of the mtoon shader, which is now much more compliant.

Full Changelog: v0.0.8...v0.0.9

v0.0.8

03 Mar 04:24
2484714
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Update to Bevy 0.13!

v0.0.7

25 Dec 09:17
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What's Changed

New Contributors

Full Changelog: v0.0.6...v0.0.7

v0.0.6

09 Dec 02:35
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Updates to bevy 0.12.1, fixing a morph vertex shader error.

v0.0.5

07 Nov 23:06
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Upgrade to Bevy 0.12!
Also adds a few other improvements, like the Vrm asset and a VrmBundle helper.