Releases: unavi-xyz/bevy_vrm
Releases · unavi-xyz/bevy_vrm
v0.0.12
v0.0.11
What's Changed
- Update to bevy
0.14
- Add
AnimationTarget
to imported humanoid bones, derived from the VRM bone name. This allows the application of the same bevy animation across any VRM humanoid model. - Support first person mode via the
SetupFirstPerson
event, which sets separateRenderLayers
according to the VRM mesh annotations. - Refactored humanoid bones & spring bones to not require an external loading step! by @MalekiRe in #32
Full Changelog: v0.0.10...v0.0.11
v0.0.10
What's Changed
- Bump actions/configure-pages from 4 to 5 by @dependabot in #27
- Bump serde_json from 1.0.114 to 1.0.115 by @dependabot in #26
- Fix MToon in WebGL by rewriting the MToon shader to be a custom material, not an extension of StandardMaterial. This simplifies the shader overall, but leaves it to us to implement some features that were handled for us (such as normal maps and alpha discarding).
- Some visual improvements with MToon.
New Contributors
- @dependabot made their first contribution in #27
Full Changelog: v0.0.9...v0.0.10
v0.0.9
v0.0.8
v0.0.7
What's Changed
- Added RootExtensions field to vrm struct by @TheButlah in #19
New Contributors
- @TheButlah made their first contribution in #19
Full Changelog: v0.0.6...v0.0.7