v0.0.11
What's Changed
- Update to bevy
0.14
- Add
AnimationTarget
to imported humanoid bones, derived from the VRM bone name. This allows the application of the same bevy animation across any VRM humanoid model. - Support first person mode via the
SetupFirstPerson
event, which sets separateRenderLayers
according to the VRM mesh annotations. - Refactored humanoid bones & spring bones to not require an external loading step! by @MalekiRe in #32
Full Changelog: v0.0.10...v0.0.11