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v0.0.11

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@kayhhh kayhhh released this 07 Aug 04:23
· 12 commits to main since this release
f4b5687

What's Changed

  • Update to bevy 0.14
  • Add AnimationTarget to imported humanoid bones, derived from the VRM bone name. This allows the application of the same bevy animation across any VRM humanoid model.
  • Support first person mode via the SetupFirstPerson event, which sets separate RenderLayers according to the VRM mesh annotations.
  • Refactored humanoid bones & spring bones to not require an external loading step! by @MalekiRe in #32

Full Changelog: v0.0.10...v0.0.11