add verboseMode
& is_stdout_verbose()
check to GODOT_LOG
#77
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This is my suggestion to add output suppression to the FMOD plugin as discussed in #74
I'm using two variables for following reason:
Sometimes I want to see the FMOD output in the console without putting my Godot editor in verbose mode. Setting verbose stdout in Godot dumps to much other stuff to the console that might not be relevant to the matter at hand (= debugging FMOD issues)
When running Godot in verbose mode (-v) you evidently want all FMOD output to be dumped to the console without having to set the verbose_mode to true.
Other proposals/modifications by owners are ofc welcome!