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Function List

Tristan Grespinet edited this page Mar 11, 2020 · 6 revisions

Most functions are used in the exact same way than in C++ so you can refer to the official FMOD documentation in that case.



  • GDScript: func shutdown() -> void
  • API sibling: WIP

  • GDScript: func set_software_format(sampleRate: int, speakerMode: int, numRowSpeakers: int) -> void
  • API sibling: WIP

  • GDScript: func set_sound_3D_settings(dopplerScale: float, distanceFactor: float, rollOffScale: float) -> void
  • API sibling: WIP

  • GDScript: func wait_for_all_loads() -> void
  • API sibling: WIP

  • GDScript: func get_available_drivers() -> Array
  • API sibling: WIP

  • GDScript: func get_driver() -> int
  • API sibling: WIP

  • GDScript: func set_driver(id: int) -> void
  • API sibling: WIP

  • GDScript: func get_performance_data() -> Dictionary
  • API sibling: WIP

  • GDScript: func set_global_parameter_by_name(parameterName: String, value: float) -> void
  • API sibling: WIP

  • GDScript: func get_global_parameter_by_name(parameterName: String) -> float
  • API sibling: WIP

  • GDScript: func set_global_parameter_by_id(idPair: Array, value: float) -> void
  • API sibling: WIP

  • GDScript: func get_global_parameter_by_id(idPair: Array) -> float
  • API sibling: WIP

  • GDScript: func get_global_parameter_desc_by_name(parameterName: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func get_global_parameter_desc_by_id(idPair: Array) -> Dictionary
  • API sibling: WIP

  • GDScript: func get_global_parameter_desc_count() -> int
  • API sibling: WIP

  • GDScript: func get_global_parameter_desc_list() -> Array
  • API sibling: WIP


############### ###LISTENERS### ###############

  • GDScript: func add_listener(index: int, Object Node) -> void**
  • API sibling: WIP

  • GDScript: func remove_listener(index: int) -> void
  • API sibling: WIP

  • GDScript: func set_listener_number(number: int) -> void
  • API sibling: WIP

  • GDScript: func get_listener_number() -> int
  • API sibling: WIP

  • GDScript: func get_listener_weight(index: int) -> float
  • API sibling: WIP

  • GDScript: func set_listener_weight(index: int, weight: float) -> void
  • API sibling: WIP

  • GDScript: func get_listener_3D_attributs(index: int) -> Dictionary
  • API sibling: WIP

  • GDScript: func get_listener_2D_attributs(index: int) -> Dictionary
  • API sibling: WIP

  • GDScript: func set_listener_3D_attributs(index: int, transform: Transform) -> void
  • API sibling: WIP

  • GDScript: func set_listener_2D_attributs(index: int, transform: Transform2D) -> void
  • API sibling: WIP

  • GDScript: func set_listener_lock(index: int, is_locked: bool) -> void
  • API sibling: WIP

  • GDScript: func get_listener_lock(index: int) -> bool
  • API sibling: WIP

  • GDScript: func get_object_attached_to_listener(index: int) -> Object
  • API sibling: WIP


########## ###BANK### ##########

  • GDScript: func load_bank(pathTo_bank: String, load_bankFlag: int) -> String
  • API sibling: WIP

  • GDScript: func unload_bank(pathTo_bank: String) -> void
  • API sibling: WIP

  • GDScript: func get_bank_loading_state(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func get_bank_bus_count(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func get_bank_event_count(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func get_bank_string_count(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func get_bank_VCA_count(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func banks_still_loading() -> bool
  • API sibling: WIP


#################### ###EVENT_INSTANCE### ####################

  • GDScript: func play_one_shot(event_path: String, object) -> void
  • API sibling: WIP

  • GDScript: func play_one_shot_with_params(event_path: String, object, params: Dictionary) -> void
  • API sibling: WIP

  • GDScript: func play_one_shot_attached(event_path: String, object) -> void
  • API sibling: WIP

  • GDScript: func play_one_shot_attached_with_params(event_path: String, Object Object, params: Dictionary) -> void**
  • API sibling: WIP

  • GDScript: func create_event_instance(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func start_event(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func stop_event(instanceId: int, stopMode: int) -> void
  • API sibling: WIP

  • GDScript: func release_event(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func get_event_volume(instanceId: int) -> float
  • API sibling: WIP

  • GDScript: func set_event_volume(instanceId: int, volume: float) -> void
  • API sibling: WIP

  • GDScript: func get_event_paused(instanceId: int) -> bool
  • API sibling: WIP

  • GDScript: func set_event_paused(instanceId: int, paused: bool) -> void
  • API sibling: WIP

  • GDScript: func get_event_pitch(instanceId: int) -> float
  • API sibling: WIP

  • GDScript: func set_event_pitch(instanceId: int, pitch: float) -> void
  • API sibling: WIP

  • GDScript: func attach_instance_to_node(instanceId: int, Object Object) -> void**
  • API sibling: WIP

  • GDScript: func detach_instance_from_node(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func get_object_attached_to_instance(instanceId: int) -> Object
  • API sibling: WIP

  • GDScript: func get_event_parameter_by_name(instanceId: int, parameterName: String) -> float
  • API sibling: WIP

  • GDScript: func set_event_parameter_by_name(instanceId: int, parameterName: String, value: float) -> void
  • API sibling: WIP

  • GDScript: func get_event_parameter_by_id(instanceId: int, idPair: Array) -> float
  • API sibling: WIP

  • GDScript: func set_event_parameter_by_id(instanceId: int, idPair: Array, value: float) -> void
  • API sibling: WIP

  • GDScript: func trigger_event_cue(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func get_event_playback_state(instanceId: int) -> int
  • API sibling: WIP

  • GDScript: func get_event_timeline_position(instanceId: int) -> int
  • API sibling: WIP

  • GDScript: func set_event_timeline_position(instanceId: int, position: int) -> void
  • API sibling: WIP

  • GDScript: func get_event_reverb_level(instanceId: int,index: int) -> float
  • API sibling: WIP

  • GDScript: func set_event_reverb_level(instanceId: int, index: int, level: float) -> void
  • API sibling: WIP

  • GDScript: func is_event_virtual(instanceId: int) -> bool
  • API sibling: WIP

  • GDScript: func set_event_listener_mask(instanceId: int, mask: int) -> void
  • API sibling: WIP

  • GDScript: func get_event_listener_mask(instanceId: int) -> int
  • API sibling: WIP

  • GDScript: func set_event_2d_attributes(instanceId: int, pos: Transform2D) -> void
  • API sibling: WIP

  • GDScript: func get_event_2d_attributes(instanceId: int) -> Dictionary
  • API sibling: WIP

  • GDScript: func set_event_3d_attributes(instanceId: int, transf: Transform) -> void
  • API sibling: WIP

  • GDScript: func get_event_3d_attributes(instanceId: int) -> Dictionary
  • API sibling: WIP

  • GDScript: func pause_all_events(pause: bool) -> void
  • API sibling: WIP

  • GDScript: func mute_all_events() -> void
  • API sibling: WIP

  • GDScript: func unmute_all_events() -> void
  • API sibling: WIP

  • GDScript: func set_callback(instanceId: int, callbackMask: int) -> void
  • API sibling: WIP


########### ###SOUND### ###########

  • GDScript: func load_file_as_sound(path: String) -> void
  • API sibling: WIP

  • GDScript: func load_file_as_music(path: String) -> void
  • API sibling: WIP

  • GDScript: func unload_file(path: String) -> void
  • API sibling: WIP

  • GDScript: func create_sound_instance(path: String) -> int
  • API sibling: WIP

  • GDScript: func check_sound_instance(instanceId: int) -> bool
  • API sibling: WIP

  • GDScript: func release_sound(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func play_sound(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func stop_sound(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func set_sound_paused(instanceId: int, paused: bool) -> void
  • API sibling: WIP

  • GDScript: func set_sound_volume(instanceId: int, volume: float) -> void
  • API sibling: WIP

  • GDScript: func set_sound_pitch(instanceId: int, pitch: float) -> void
  • API sibling: WIP

  • GDScript: func get_sound_volume(instanceId: int) -> float
  • API sibling: WIP

  • GDScript: func get_sound_pitch(instanceId: int) -> float
  • API sibling: WIP

  • GDScript: func is_sound_playing(instanceId: int) -> bool
  • API sibling: WIP


####################### ###EVENT_DESCRIPTION### #######################

  • GDScript: func check_event_path(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_get_length(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_get_instance_list(event_path: String) -> Array
  • API sibling: WIP

  • GDScript: func desc_get_instance_count(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_release_all_instances(event_path: String) -> void
  • API sibling: WIP

  • GDScript: func desc_load_sample_data(event_path: String) -> void
  • API sibling: WIP

  • GDScript: func desc_unload_sample_data(event_path: String) -> void
  • API sibling: WIP

  • GDScript: func desc_get_sample_loading_state(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_is_3d(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_is_one_shot(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_is_snapshot(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_is_stream(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_has_cue(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_get_maximum_distance(event_path: String) -> float
  • API sibling: WIP

  • GDScript: func desc_get_minimum_distance(event_path: String) -> float
  • API sibling: WIP

  • GDScript: func desc_get_sound_size(event_path: String) -> float
  • API sibling: WIP

  • GDScript: func desc_get_parameter_description_by_name(event_path: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func desc_get_parameter_description_by_id(event_path: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func desc_get_parameter_description_count(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_get_parameter_description_by_index(event_path: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func desc_get_user_property(event_path: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func desc_get_user_property_count(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_user_property_by_index(event_path: String) -> Dictionary
  • API sibling: WIP


########### ###_VCA##### ###########

  • GDScript: func check_VCA_path(_VCA_path: String) -> bool
  • API sibling: WIP

  • GDScript: func get_VCA_volume(_VCA_path: String) -> float
  • API sibling: WIP

  • GDScript: func set_VCA_volume(_VCA_path: String, volume: float) -> void
  • API sibling: WIP


######### ###BUS### #########

  • GDScript: func check_bus_path(bus_path: String) -> bool
  • API sibling: WIP

  • GDScript: func get_bus_mute(bus_path: String) -> bool
  • API sibling: WIP

  • GDScript: func get_bus_paused(bus_path: String) -> bool
  • API sibling: WIP

  • GDScript: func get_bus_volume(bus_path: String) -> float
  • API sibling: WIP

  • GDScript: func set_bus_mute(bus_path: String, mute: bool) -> void
  • API sibling: WIP

  • GDScript: func set_bus_paused(bus_path: String, paused: bool) -> void
  • API sibling: WIP

  • GDScript: func set_bus_volume(bus_path: String, volume: float) -> void
  • API sibling: WIP

  • GDScript: func stop_all_bus_events(bus_path: String, stopMode: int) -> void
  • API sibling: WIP


  • GDScript: func shutdown() -> void
  • API sibling: WIP

*** GDScript: func set_software_format(sampleRate: int, speakerMode: int, numRowSpeakers: int) -> void

  • API sibling: WIP

  • GDScript: func set_sound_3D_settings(dopplerScale: float, distanceFactor: float, rollOffScale: float) -> void
  • API sibling: WIP

  • GDScript: func wait_for_all_loads() -> void
  • API sibling: WIP

  • GDScript: func get_available_drivers() -> Array
  • API sibling: WIP

  • GDScript: func get_driver() -> int
  • API sibling: WIP

  • GDScript: func set_driver(id: int) -> void
  • API sibling: WIP

  • GDScript: func get_performance_data() -> Dictionary
  • API sibling: WIP

  • GDScript: func set_global_parameter_by_name(parameterName: String, value: float) -> void
  • API sibling: WIP

  • GDScript: func get_global_parameter_by_name(parameterName: String) -> float
  • API sibling: WIP

  • GDScript: func set_global_parameter_by_id(idPair: Array, value: float) -> void
  • API sibling: WIP

  • GDScript: func get_global_parameter_by_id(idPair: Array) -> float
  • API sibling: WIP

  • GDScript: func get_global_parameter_desc_by_name(parameterName: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func get_global_parameter_desc_by_id(idPair: Array) -> Dictionary
  • API sibling: WIP

  • GDScript: func get_global_parameter_desc_count() -> int
  • API sibling: WIP

  • GDScript: func get_global_parameter_desc_list() -> Array
  • API sibling: WIP


############### ###LISTENERS### ###############

  • GDScript: func add_listener(index: int, Object Node) -> void**
  • API sibling: WIP

  • GDScript: func remove_listener(index: int) -> void
  • API sibling: WIP

  • GDScript: func set_listener_number(number: int) -> void
  • API sibling: WIP

  • GDScript: func get_listener_number() -> int
  • API sibling: WIP

  • GDScript: func get_listener_weight(index: int) -> float
  • API sibling: WIP

  • GDScript: func set_listener_weight(index: int, weight: float) -> void
  • API sibling: WIP

  • GDScript: func get_listener_3D_attributs(index: int) -> Dictionary
  • API sibling: WIP

  • GDScript: func get_listener_2D_attributs(index: int) -> Dictionary
  • API sibling: WIP

  • GDScript: func set_listener_3D_attributs(index: int, transform: Transform) -> void
  • API sibling: WIP

  • GDScript: func set_listener_2D_attributs(index: int, transform: Transform2D) -> void
  • API sibling: WIP

  • GDScript: func set_listener_lock(index: int, is_locked: bool) -> void
  • API sibling: WIP

  • GDScript: func get_listener_lock(index: int) -> bool
  • API sibling: WIP

  • GDScript: func get_object_attached_to_listener(index: int) -> Object
  • API sibling: WIP


########## ###BANK### ##########

  • GDScript: func load_bank(pathTo_bank: String, load_bankFlag: int) -> String
  • API sibling: WIP

  • GDScript: func unload_bank(pathTo_bank: String) -> void
  • API sibling: WIP

  • GDScript: func get_bank_loading_state(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func get_bank_bus_count(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func get_bank_event_count(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func get_bank_string_count(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func get_bank_VCA_count(pathTo_bank: String) -> int
  • API sibling: WIP

  • GDScript: func banks_still_loading() -> bool
  • API sibling: WIP


#################### ###EVENT_INSTANCE### ####################

  • GDScript: func play_one_shot(event_path: String, object) -> void
  • API sibling: WIP

  • GDScript: func play_one_shot_with_params(event_path: String, object, params: Dictionary) -> void
  • API sibling: WIP

  • GDScript: func play_one_shot_attached(event_path: String, object) -> void
  • API sibling: WIP

  • GDScript: func play_one_shot_attached_with_params(event_path: String, Object Object, params: Dictionary) -> void**
  • API sibling: WIP

  • GDScript: func create_event_instance(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func start_event(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func stop_event(instanceId: int, stopMode: int) -> void
  • API sibling: WIP

  • GDScript: func release_event(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func get_event_volume(instanceId: int) -> float
  • API sibling: WIP

  • GDScript: func set_event_volume(instanceId: int, volume: float) -> void
  • API sibling: WIP

  • GDScript: func get_event_paused(instanceId: int) -> bool
  • API sibling: WIP

  • GDScript: func set_event_paused(instanceId: int, paused: bool) -> void
  • API sibling: WIP

  • GDScript: func get_event_pitch(instanceId: int) -> float
  • API sibling: WIP

  • GDScript: func set_event_pitch(instanceId: int, pitch: float) -> void
  • API sibling: WIP

  • GDScript: func attach_instance_to_node(instanceId: int, Object Object) -> void**
  • API sibling: WIP

  • GDScript: func detach_instance_from_node(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func get_object_attached_to_instance(instanceId: int) -> Object
  • API sibling: WIP

  • GDScript: func get_event_parameter_by_name(instanceId: int, parameterName: String) -> float
  • API sibling: WIP

  • GDScript: func set_event_parameter_by_name(instanceId: int, parameterName: String, value: float) -> void
  • API sibling: WIP

  • GDScript: func get_event_parameter_by_id(instanceId: int, idPair: Array) -> float
  • API sibling: WIP

  • GDScript: func set_event_parameter_by_id(instanceId: int, idPair: Array, value: float) -> void
  • API sibling: WIP

  • GDScript: func trigger_event_cue(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func get_event_playback_state(instanceId: int) -> int
  • API sibling: WIP

  • GDScript: func get_event_timeline_position(instanceId: int) -> int
  • API sibling: WIP

  • GDScript: func set_event_timeline_position(instanceId: int, position: int) -> void
  • API sibling: WIP

  • GDScript: func get_event_reverb_level(instanceId: int,index: int) -> float
  • API sibling: WIP

  • GDScript: func set_event_reverb_level(instanceId: int, index: int, level: float) -> void
  • API sibling: WIP

  • GDScript: func is_event_virtual(instanceId: int) -> bool
  • API sibling: WIP

  • GDScript: func set_event_listener_mask(instanceId: int, mask: int) -> void
  • API sibling: WIP

  • GDScript: func get_event_listener_mask(instanceId: int) -> int
  • API sibling: WIP

  • GDScript: func set_event_2d_attributes(instanceId: int, pos: Transform2D) -> void
  • API sibling: WIP

  • GDScript: func get_event_2d_attributes(instanceId: int) -> Dictionary
  • API sibling: WIP

  • GDScript: func set_event_3d_attributes(instanceId: int, transf: Transform) -> void
  • API sibling: WIP

  • GDScript: func get_event_3d_attributes(instanceId: int) -> Dictionary
  • API sibling: WIP

  • GDScript: func pause_all_events(pause: bool) -> void
  • API sibling: WIP

  • GDScript: func mute_all_events() -> void
  • API sibling: WIP

  • GDScript: func unmute_all_events() -> void
  • API sibling: WIP

  • GDScript: func set_callback(instanceId: int, callbackMask: int) -> void
  • API sibling: WIP


########### ###SOUND### ###########

  • GDScript: func load_file_as_sound(path: String) -> void
  • API sibling: WIP

  • GDScript: func load_file_as_music(path: String) -> void
  • API sibling: WIP

  • GDScript: func unload_file(path: String) -> void
  • API sibling: WIP

  • GDScript: func create_sound_instance(path: String) -> int
  • API sibling: WIP

  • GDScript: func check_sound_instance(instanceId: int) -> bool
  • API sibling: WIP

  • GDScript: func release_sound(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func play_sound(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func stop_sound(instanceId: int) -> void
  • API sibling: WIP

  • GDScript: func set_sound_paused(instanceId: int, paused: bool) -> void
  • API sibling: WIP

  • GDScript: func set_sound_volume(instanceId: int, volume: float) -> void
  • API sibling: WIP

  • GDScript: func set_sound_pitch(instanceId: int, pitch: float) -> void
  • API sibling: WIP

  • GDScript: func get_sound_volume(instanceId: int) -> float
  • API sibling: WIP

  • GDScript: func get_sound_pitch(instanceId: int) -> float
  • API sibling: WIP

  • GDScript: func is_sound_playing(instanceId: int) -> bool
  • API sibling: WIP


####################### ###EVENT_DESCRIPTION### #######################

  • GDScript: func check_event_path(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_get_length(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_get_instance_list(event_path: String) -> Array
  • API sibling: WIP

  • GDScript: func desc_get_instance_count(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_release_all_instances(event_path: String) -> void
  • API sibling: WIP

  • GDScript: func desc_load_sample_data(event_path: String) -> void
  • API sibling: WIP

  • GDScript: func desc_unload_sample_data(event_path: String) -> void
  • API sibling: WIP

  • GDScript: func desc_get_sample_loading_state(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_is_3d(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_is_one_shot(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_is_snapshot(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_is_stream(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_has_cue(event_path: String) -> bool
  • API sibling: WIP

  • GDScript: func desc_get_maximum_distance(event_path: String) -> float
  • API sibling: WIP

  • GDScript: func desc_get_minimum_distance(event_path: String) -> float
  • API sibling: WIP

  • GDScript: func desc_get_sound_size(event_path: String) -> float
  • API sibling: WIP

  • GDScript: func desc_get_parameter_description_by_name(event_path: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func desc_get_parameter_description_by_id(event_path: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func desc_get_parameter_description_count(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_get_parameter_description_by_index(event_path: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func desc_get_user_property(event_path: String) -> Dictionary
  • API sibling: WIP

  • GDScript: func desc_get_user_property_count(event_path: String) -> int
  • API sibling: WIP

  • GDScript: func desc_user_property_by_index(event_path: String) -> Dictionary
  • API sibling: WIP


########### ###_VCA##### ###########

  • GDScript: func check_VCA_path(_VCA_path: String) -> bool
  • API sibling: WIP

  • GDScript: func get_VCA_volume(_VCA_path: String) -> float
  • API sibling: WIP

  • GDScript: func set_VCA_volume(_VCA_path: String, volume: float) -> void
  • API sibling: WIP


######### ###BUS### #########

  • GDScript: func check_bus_path(bus_path: String) -> bool
  • API sibling: WIP

  • GDScript: func get_bus_mute(bus_path: String) -> bool
  • API sibling: WIP

  • GDScript: func get_bus_paused(bus_path: String) -> bool
  • API sibling: WIP

  • GDScript: func get_bus_volume(bus_path: String) -> float
  • API sibling: WIP

  • GDScript: func set_bus_mute(bus_path: String, mute: bool) -> void
  • API sibling: WIP

  • GDScript: func set_bus_paused(bus_path: String, paused: bool) -> void
  • API sibling: WIP

  • GDScript: func set_bus_volume(bus_path: String, volume: float) -> void
  • API sibling: WIP

  • GDScript: func stop_all_bus_events(bus_path: String, stopMode: int) -> void
  • API sibling: WIP
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