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Tristan Grespinet edited this page Jul 22, 2019 · 1 revision

How to setup the Fmod plugin in Godot.

You can find a folder named "Demo" in this repository. This demo is just a simple example to demonstrate what can be done with the combinaison of Godot and Fmod. You don't need to use this project directly but at least you need to copy the folder "addons" in your own project. This folder contains almost everything you need to use Fmod. Then you must obtain 3 files:

  • The Fmod core dynamic library
  • The Fmod studio dynamic library
  • The Gdnative plugin

The first two must be downloaded from the official Fmod website for every platform you target. The "addons/fmod/lib" folder contains sub-folder for each Operating System (Windows, Linux, OSX, Android, Ios). Put the library for the right platform in the appropriate folder. At last you must download a released Fmod Gdnative plugin from this repository or build it from source.

When everything has been put together, you just need to open your Godot project and activate the addon in "Project/Settings/Addons".

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